Cleanup

Post date: Mar 2, 2018 9:13:35 AM

Today, I went over a few characters that I wasn't quite happy with, and gave them a bit of a revision so that they were properly in line with what worked.

First up, Yoshika. She's essentially meant to be a massive health tank for Seiga, and that's what she does, with some healing abilities and a lot of starting health, as well as immunity to most conditions.

I then went over Youmu again. She was one of the earliest designs I did, so I've been making revisions to her over time. She basically stabs things, really, really well.

I found that to fix up Cirno, I just moved the feature that was bothering me to her Extras page. Once that was done, she looked a lot better.

Next up, I finished doing Seiga. She's a slippery kind of spellcaster, who is able to have Yoshika take hits for her. She doesn't strike me as a particularly combat focused character though, only really fighting when she gets into trouble. However, I wanted to see what I could do with her and Yoshika, so I got her written up. She's also one of my favourite characters.

Finally, there was Seija. Her design was basically just to have a really weak monster who could beat anyone. As such, it's important that she has the right tools for the job. There's a number of items, such as the Cape of the Montebank, which become incredibly potent when used as a reaction rather than an action. If Seija feels like she's going to get cornered, she can lure her enemy while keeping up her attack, and use the cape to teleport once she is attacked. Typically, items that require an action aren't used like this, since players usually only have a single action which they don't want to waste, but I wanted to encourage that for Seija with her design, as well as encouraging equipping her with the most broken items and seeing what happens.

That's all for today. I might work on Junko next, or perhaps finish off the Items section. Tewi might also turn out to be fun, and I've also got some ideas for Komachi.