Assault Rifles
Name
Assault Rifle
Damage
1d8
Properties
Ammunition (range 400/3000), Adjustable Fire, Two-handed
Adjustable Fire. When a user of this weapon takes the attack action, they may make two attacks with it instead of one. Alternatively, they may gain advantage on their attacks that turn.
Handguns
Heavy Caliber. Attacks made using this weapon suffer a -3 on attack rolls. A user may remove this penalty by forfeiting all movement for the current turn, and may not do this if they have already moved this turn.
Point Blank. Attacks made by this weapon against surprised enemies within 10 ft. of the user do not suffer disadvantage for using a ranged weapon within 5 ft. of an enemy, and a hit scored this way counts as a critical hit.
Hidden. Attempts to conceal this weapon are made at +5.
Machine Guns
Full Auto. When a user of this weapon takes the attack action, they may make two attacks with it instead of one. Additionally, they may make an additional attack with this weapon as a bonus action.
Large Magazine. This weapon uses a large magazine. At the end of a turn that it was fired, a weapon with a large magazine is not loaded, and cannot be used until loaded. Loading takes an action. A user of this weapon makes an additional attack when using Full Auto.
Mounted. Attacks made with this weapon are made with disadvantage unless the user is prone, or the weapon is mounted or braced.
Rifles
Double Tap. When you take the attack action on your turn with this weapon, you may use your bonus action to make a single attack with this weapon.
Mounted. Attacks made with this weapon are made with disadvantage unless the user is prone, or the weapon is mounted or braced.
Shotguns
Double Tap. When you take the attack action on your turn with this weapon, you may use your bonus action to make a single attack with this weapon.
Scatter. Attacks with this weapon gain advantage against creatures that are large or bigger. Against medium or smaller creatures, you must make an additional attack against every other creature in within a 45 degree cone to either side of your target and also within 5 ft. of your target at a -5 to hit.
Submachine Guns