Star Sapphire

"I am Star Sapphire. The fairy that can sense animate objects from far away. I'm never allowed to be "it" at hide-and-seek."

Star Sapphire, the fairy of starlight, is one of the Three Fairies of Light. She possesses the ability to detect movement, though she cannot discern what it is that she has detected, only its location and size. She uses this ability to warn the group of threats while they play pranks.

She's quite cunning for a fairy, and picks her fights well. Of course, she also sometimes picks fights for her friends for a prank. When carrying out a prank, she often endeavors to do the least work and have the most fun, and often ditches the other two if things go south.

Star Sapphire

Small Fey (Fairy), chaotic neutral

AC: 11

HP: 26

Speed: 25 ft., 30 ft. fly (hover)

STR 6 (-2) DEX 11 (+0) CON 16 (+3)

INT 13 (+1) WIS 14 (+2) CHA 13 (+1)

Saving Throws: Constitution +5, Wisdom +5, Charisma +4

Skills: Deception, Investigation, Nature, Perception, Persuasion, Sleight of Hand, Stealth, Survival

Languages: Japanese

Challenge: 1/4

Features:

Detection: Star Sapphire can sense all creatures and movement within 120 ft. of herself, including creatures that would otherwise be hidden from her.

Eternal: When a fairy would be killed, it instead disappears, and will return to full strength at its place of birth at next dawn.

Embodiments of Nature: Fairies can cause natural phenomena to occur by performing rituals they associate with that occurrence. These can take anywhere from a few minutes to an hour, and the effects can be anything relating to nature; flowers blooming, trees growing, and seemingly dead plants coming back to life.

Fairy Gang: Instead of moving on her own turn, Star may delay her movement, and move as a reaction to an allied fairy within 15 ft. moving before the beginning of her next turn.

Actions:

Fairy Shot: Ranged spell attack. 120 ft. range, +4 to hit, 1d4+3 force damage