Junko

"Even if we are unable to dwell together under Heaven, my hatred alone will be refined."

Junko

Medium aberration (Spirit of Vengeance), chaotic evil.

AC:

HP:

Speed:

STR 11 DEX 10 CON 12

INT 22 WIS 19 CHA 30

Saving Throws:

Skills:

Damage Resistances:

Damage Immunities:

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious

Senses:

Languages:

Challenge:

Features:

To The End: A battle with Junko is an all-in affair. Creatures within 120 ft. of Junko cannot recover hit points, unless through resting.

Impure Strikes: Junko's control over purity renders imperfect attacks ineffective against her. When rolling damage against Junko, treat all damage dice that roll a 3 or less as a 0. Additionally, treat attribute based damage modifiers and spellcasting modifiers of 4 or less as 0 against her when calculating damage.

Actions:

Lilies of Murderous Intent: Junko chooses a point within 120 ft. of her, which creates an circular area around it with a radius of 20 ft. All creatures within a 300 ft. cylinder above that area must make a DC 24 Dexterity saving throw. Creatures that fail take 12d6 force damage, and half as much on a success.

Overflowing Impurity: Even a single injury marks the first step on the road to death. A creature of Junko's choice within 120 ft. of her that does not have its maximum hit points loses 40 hit points. This cannot be reduced or negated in any way.