Joon Yorigami
Medium celestial (God), chaotic evil
AC: 17
HP: 152
Speed: 45 ft, 45 ft. flying (hover)
STR 22 (+6) DEX 19 (+4) CON 17 (+3)
INT 13 (+1) WIS 16 (+3) CHA 16 (+3)
Saving Throws: Strength +11, Charisma +8
Skills: Athletics +11, Intimidation +8, Perception +8, Performance +8, Persuasion +8
Damage Immunities: Non-magical slashing, piercing and bludgeoning.
Condition Immunities: Charmed, Exhaustion, Petrified
Senses: Darkvision 120 ft.
Languages: Japanese, Old Japanese, Youkai
Challenge: 13
Features:
Combo: Joon may make an unarmed strike as a bonus action.
Divine Power: Joon's unarmed strikes count as magical for the purposes of overcoming resistances.
Evasion: Whenever Joon is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and half damage if she fails.
Legendary Resistance (3/day): When Joon would fail a saving throw, she may choose to pass it instead.
Limited Magic Immunity: Joon is immune to the effects of spells of 2nd level or below.
Maneuver: Joon may take the dash, dodge or disengage action as a bonus action on her turn.
Shakedown: Joon has advantage on Strength (Athletics) checks to attempt to grapple. While grappling a creature, she may attempt another grapple test against that creature by replacing one of her attacks, using the hand that is grappling that creature. If Joon wins, the target is forced to drop an item of Joon's choosing.
Sucker Punch: While skilled enough in a fair fight, fair fights are for suckers. Joon gains advantage on all her attacks against creatures that do not have any allies within 5 feet of themselves, and against creatures that have one or more of their opponents other than Joon within 5 feet of them. She also deals an additional 3d6 damage with attacks made under either or both of these circumstances.
Actions:
Multiattack: Joon makes three unarmed strikes.
Unarmed Strike: Melee weapon attack. +11 to hit, 2d6+6 bludgeoning damage.
Reactions:
Quick Step: Joon may make a fast movement as a reaction to being hit by an attack. This causes the attack to miss, and Joon may move up to 15 ft.
This may also be used as a reaction to successfully being grappled or shoved; in this case, it causes the grapple or shove to fail, and Joon may still move up to 15 ft.
She may also use this as a reaction to being included in the area of a spell or ability's effect, in which case she moves up to 15 ft.