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Kaguya Houraisan
Medium humanoid (Lunarian), Chaotic neutral
AC: 10
HP: 107
Speed: 30 ft., 30 ft. flying (Hover)
STR 9 (-1) DEX 11(+0) CON 13 (+1)
INT 19 (+4) WIS 17 (+3) CHA 24 (+7)
Saving Throws: Intelligence +13, Charisma +16
Skills: Animal Handling +12, Arcana +13, Deception +16, History +13, Insight +12, Medicine +12, Nature +13, Performance +16, Persuasion +16
Damage Resistances:
Damage Immunities: Non-magical slashing, piercing and bludgeoning, poison
Condition Immunities: Blinded, deafened, exhaustion, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious
Senses: Darkvision 60 ft., Truesight 30 ft.
Languages: Japanese, Old Japanese, Lunarian, Moon Rabbit, Youkai
Challenge:
Features:
Immortality: At the beginning of each of her turns, Kaguya recovers 30 HP, and recovers from all injuries (such as damaged or destroyed limbs).
She is immune to disease and poison.
Additionally, if Kaguya is slain, she immediately returns to life within 60 ft., regains all of her HP and removes all conditions from herself.
Manipulation of Eternal and Instant: Kaguya can manipulate both eternity and the instantaneous.
Five Impossible Requests:
Kaguya has a number of rare items that she can call upon to aid her. Some of these must be held in one or both hands in order to be used.
Additionally, it is reasonable to assume that she has access to any magical item, including ones not listed here.
While holding this in one hand, Kaguya gains resistance to magic damage, and has advantage on saving throws against spells.
While holding this in one hand, when Kaguya takes her Multiattack action, she makes four Jewel Shot attacks instead of two.
While wearing this, Kaguya gains immunity to fire damage. At the beginning of each of their turns, each creature within 20 ft. of her takes 2d4+2 fire damage.
While holding this in one hand, Kaguya's magic attacks deal an additional 2d8 force damage.
While holding this in one hand, Kaguya recovers an additional 15 HP at the beginning of each of her turns.
While holding this in one hand, at the beginning of each of their turns, each creature within 10 ft. of Kaguya take 10 radiant damage. Additionally, they cannot recover HP until the beginning of their next turn.
While holding this in one hand, Kaguya's magic attacks deal an additional 2d6 fire damage.
Kaguya chooses a 30 ft. square, with any part of the square within 40 ft. of herself. Creatures above this area that are more than 5 ft. from the ground are slammed down to the ground, taking falling damage as appropriate (1d6 per 10 ft. fallen, up to a maximum of 20d6, and is knocked prone unless it took no damage).
It then creates a magical barrier that prevents flight within the area.
A creature that enters this area while it is active and is also more than 5 ft. above the ground is also slammed into the ground.
This ceiling may only be removed by the Dispel Magic spell, cast as a 6th level spell or higher.
While holding this in one hand, Kaguya may use her reaction to a spell being cast that targets her or includes her within its area of effect to be absorbed into the Mysterium.
The spell's effects are nullified, and the Mysterium gains 1 charge for each level of spell slot used to cast the spell. For example, a Magic Missile spell cast using a 3rd level spell slot would grant 3 charges.
She may also use the Mysterium as an action to dispel an ongoing magical effect. This succeeds automatically against a spell of 7th level or below. Against a spell of 8th level or above, Kaguya makes a roll with +12 against the caster's spell save DC. On a success, the spell ends.
Dispelling a magical effect this way grants 1 charge for each level of spell slot used to cast the spell.
When Kaguya hits with a magical attack, she may expend any number of Mysterium charges to add 1d6 force damage for each charge expended this way.
All charges are lost at sunrise.
Legendary Resistance (3/day): When Kaguya fails a saving throw, she may choose to pass it instead.
Actions:
Multiattack: Kaguya makes two Jewel Shot attacks.
Jewel Shot: Ranged magic attack. 300 ft. range. +13 to hit, 2d8+4 force damage.
Legendary Actions (3 uses):
Manipulation of Eternal and Instant: Kaguya may use any part of her Manipulation of Eternal and Instant feature.