New Spells

Cantrips:

1st Level:

2nd Level:

3rd Level:

4th Level:

5th Level:

6th Level:

Create Shikigami

6th level enchantment (ritual)

Casting Time: 10 minutes

Range: Touch

Components: V, S

Duration: Indefinite

You imbue a familiar of yours with a portion of your power. That familiar becomes your Shikigami. You may only have one creature under the effects of this spell at a time. Your Shikigami gains the ability to transform into a humanoid form. It also gains the ability to attack. You cannot change the form of your Shikigami as you would a normal familiar.

Attacks your Shikigami makes add your spell attack modifier to all attack rolls, and add your spellcasting modifier to all damage rolls, in addition to the normal modifiers for making attacks. Items you give your Shikigami disappear with them if they are temporarily dismissed, or if they disappear due to being reduced to 0 hit points.

The range of your telepathic communication with your Shikigami is extended to being cross-planar; you can effectively communicate with them wherever they are.

You may cast any spell through your Shikigami, not just those with a range of touch.

You may also have your Shikigami cast a spell you have prepared, using one of your appropriate spell slots, during its turn.

You do not recover spell slots used to cast Create Shikigami as long as its effects are active.

If you are killed, the effect ends. You may also end the effect by casting the spell again, and it only takes an action to cast when cast this way.

7th Level:

8th Level:

Love Sign "Master Spark"

8th level evocation, concentration.

Casting Time: 1 action

Range: Self

Components: V, S, M (Magical mushrooms)

Duration: Until the beginning of your next turn.

Fires a massive magical beam. Covers a rectangular prism that is 30 ft. wide and high, and extends 600 ft. away from you, with you as the point of origin in the center of the square face. All creatures within this area must make a Dexterity saving throw. On a failed save, they take 8d6+30 force damage, while a successful save halves this damage.

This area lasts until the beginning of your next turn. Any creature that enters this area or ends its turn in this area takes 8d6+30 force damage. You may not move while concentrating on this spell.

9th Level:

Magicannon "Final Spark": 9th level evocation, concentration.

Casting Time: 1 action

Range: Self

Components: V, S, M (Magical mushrooms)

Duration: Until the beginning of your next turn.

The ultimate spark. Covers a rectangular prism 30 ft. wide and high that extends 900 ft. from you, with you as the point of origin in the centre of the square face. All creatures within this area must make a Dexterity saving throw. On a failed save, they take 21d6+60 force damage, while a successful save halves this damage. You may not move while concentrating on this spell.

At the beginning of your next turn, you may rotate the area up to 45 degrees horizontally and 45 degrees vertically. Any creature that the area passes through or is within the new area of effect must take the saving throw again, taking the same damage as listed above. The spell then ends.