Yamame Kurodani

(Additional Abilities)

Yamame Kurodani

Medium monstrosity (Tsuchigumo), Chaotic neutral

AC: 14

HP: 176

Speed: 40 ft., 40 ft. climb, 30 ft. flying (hover)

STR 22 (+6) DEX 17 (+3) CON 19 (+4)

INT 13 (+1) WIS 12 (+1) CHA 9 (-1)

Saving Throws: Strength +9, Constitution +7

Skills: Athletics +9, Medicine +4

Damage Resistances: Fire

Damage Immunities: Non-magical slashing, piercing and bludgeoning, poison

Condition Immunities: Poison

Senses: Darkvision 120 ft.

Languages: Japanese, Old Japanese, Youkai

Challenge: 13

Features:

Extra Limbs: As a spider Youkai, Yamame has two extra sets of unsettling spider-like legs. Yamame has two arms and six legs. She may grapple or hold two creatures, items, etc. with her arms, and may make Claw attacks with any of her legs.

Spider Climb: Moving with a disturbing agility, Yamame can disappear over walls, around trees, or into the darkness of a cave. Yamame may climb up any surface without penalty to her movement. She is still slowed by difficult terrain as normal.

Youkai: Yamame is well suited to fighting other Youkai. Yamame's attacks count as magical.

Actions:

Multiattack: Yamame makes two claw attacks and one bite attack.

Claw: One of Yamame's limbs lashes out, whether with the razor sharp claws on her hands, on her feet, or the monstrously strong spider legs that support her. Melee weapon attack. +9 to hit, 2d8+6 slashing damage. A creature hit by this attack must make a DC 17 Strength saving throw or become grappled by Yamame.

Webbing: A creature that Yamame has grappled becomes restrained within a web. Their limbs are also bound, and become unusable. This also causes the creature to fall prone. The victim's mouth is also covered; it cannot talk or cast spells requiring a verbal component.

A DC 20 Strength saving throw is needed to break the webbing, or another creature may cut them free with a blade.

Bite: Yamame's bite can bring a quick end to those with weak bodies. Melee weapon attack. +9 to hit, 1d6+6 piercing, 2d6 poison.