Air

The Air branch emphasizes the ability to fly, granting them incredible power in fighting unprepared opponents who will find that their cover offers them little protection from an attack from above.

Flight

Type

Choose from either a bomber or a fighter. Bombers excel at attacking ground targets, whilst fighters sacrifice some of this ability to be able to more effectively fight off other airborne opponents.

Bomber

Incendiary Bombs

When you use a bomb, you may expend 3 munition to cause the area within the bomb's area of effect to become engulfed in flame. Any creature that ends its turn within the flames suffers 2d8 fire damage.

Fighter

Evasive Maneuver

You may use your bonus action and 3 fuel to take the dodge action until the beginning of your next turn. Additionally, you gain advantage on Dexterity saving throws until the beginning of your next turn.