Shotgun
Hit Points
Hit Dice: 1d12 per Shotgun level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Shotgun level after 1st
Proficiencies
Armour: Medium and Heavy armour
Weapons: One shotgun of your choice
Tools: One of your choice
Saving Throws: Strength, Constitution
Skills: Athletics and one other of your choice
Close Assault
Your shotgun attacks deal double damage to inanimate objects within 5 ft. of you. You may make one attack against an inanimate object as a bonus action.
Being within 5 ft. of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
You may wield shotguns in one hand, but all attacks made this way are made with disadvantage.
Armour Plating
You receive armour. You gain Armour 3. At 6th level, this is improved to Armour 5. At 10th level, this is improved to Armour 10.
Shields you are wielding additionally give you an armour value equal to double that shield's AC bonus.
Combat Ability
You may use your chosen ability once. You recover your expended use when you roll initiative or finish a short or long rest.
Shotgun Shells
You gain access to one of the following options:
At the end of a short or long rest, you may choose a different shell to equip.
Accessory
You gain access to four accessories: Optical Sight, Holographic Sight, Red Dot Sight and Night Battle Equipment. You may choose one to equip.
At the end of a short or long rest, you may choose a different accessory to equip.