Seija Kijin

(Additional Abilities)

Seija Kijin

Medium fiend (Amanojaku), chaotic neutral

AC: 17

HP: 86

Speed: 30 ft., 30 ft. flying (hover)

STR 11 (+0) DEX 17 (+3) CON 16 (+3)

INT 13 (+1) WIS 14 (+2) CHA 16 (+3)

Saving Throws: Dexterity +6, Wisdom +5

Skills: Acrobatics +6, Deception +6, Intimidation +6, Perception +5, Sleight of Hand +6, Stealth +6, Survival +5

Damage Immunities: Non-magical slashing, piercing and bludgeoning.

Senses: Darkvision 120 ft.

Languages: Japanese, Youkai, Oni

Challenge: 6

Features:

Anticipation: Seija always has a trick up her sleeve, and never plays fair. During each of her turns, Seija may prepare a single readied action as a free action.

Actions:

Multiattack: Seija makes two Shot attacks.

Shot: Ranged magic attack. 60 ft. range, +6 to hit, 2d8+3 force damage.

Claw: Melee weapon attack. +3 to hit, 2d6 slashing damage.

Reactions:

Complete Reversal (1/day): Seija delights in turning the tables on those who would consider themselves the strongest or most powerful. When Seija would take damage or be affected by a spell, attack or ability, she may cause the effects against her to be turned back on the user, while Seija remains completely unaffected.

She can also use this to cause an effect on a creature within 60 ft. of her to be removed from that creature and transferred to herself.