Fairies (Easy)

Fairy (Easy)

Small fey (Fairy), chaotic neutral

AC 9

HP 5

Speed: 20 ft., 30 ft. flying (hover)

STR 4 (-4) DEX 12 (+1) CON 16 (+3)

INT 5 (-3) WIS 10 (+0) CHA 12 (+1)

Saving Throws: Constitution +5, Charisma +3

Skills: Stealth +4, Sleight of Hand +4, Nature +5

Languages: Japanese

Challenge: 1/4

Features:

Eternal: When a fairy would be killed, it instead disappears, and will return to full strength at its place of birth at next dawn.

Embodiments of Nature: Fairies can cause natural phenomena to occur by performing rituals they associate with that occurrence. These can take anywhere from a few minutes to an hour, and the effects can be anything relating to nature; flowers blooming, trees growing, and seemingly dead plants coming back to life.

Fairy Gang: Instead of moving on her own turn, a fairy may delay her movement, and move as a reaction to an allied fairy within 15 ft. moving before the beginning of her next turn.

Attacks:

Fairy Shot: Ranged spell attack. 120 ft. range, +4 to hit, 1d4+3 force damage