Fairies (Easy)
Fairy (Easy)
Small fey (Fairy), chaotic neutral
AC 9
HP 5
Speed: 20 ft., 30 ft. flying (hover)
STR 4 (-4) DEX 12 (+1) CON 16 (+3)
INT 5 (-3) WIS 10 (+0) CHA 12 (+1)
Saving Throws: Constitution +5, Charisma +3
Skills: Stealth +4, Sleight of Hand +4, Nature +5
Languages: Japanese
Challenge: 1/4
Features:
Eternal: When a fairy would be killed, it instead disappears, and will return to full strength at its place of birth at next dawn.
Embodiments of Nature: Fairies can cause natural phenomena to occur by performing rituals they associate with that occurrence. These can take anywhere from a few minutes to an hour, and the effects can be anything relating to nature; flowers blooming, trees growing, and seemingly dead plants coming back to life.
Fairy Gang: Instead of moving on her own turn, a fairy may delay her movement, and move as a reaction to an allied fairy within 15 ft. moving before the beginning of her next turn.
Attacks:
Fairy Shot: Ranged spell attack. 120 ft. range, +4 to hit, 1d4+3 force damage