Week 4 - Ultimate Frisbee

Skill focus: Movement, attacking and defending 

Session equipment:

Download Ultimate Frisbee - Week 4 activity card to support teaching before and during the sport session.  

Select card to download

Fast start - Defensive Demons

Equipment: 8 markers to set up 25m x 25m playing area

How to play:

CHANGE IT!

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Skill development games

 Activity 1 - Pass and Run

Equipment: 12 marker cones to define the playing area, 1 frisbee per pair 

How to play: Runners run in parallel down opposite sides of a court, passing the frisbee to each other. Interceptors try to intercept the frisbee but are restricted in their movements. Interceptors can only run up and down their designated line. (Play in groups of 6 or more.)  

Activity 2 - Keep the Ball

Equipment: 1 x frisbee per group

How to play: Two teams of 3 players are distributed over the court. The team with the frisbee aims to make 5 passes between team-mates without the frisbee being intercepted. 

Activity 3 - Throw, throw, throw

Equipment: 1 frisbee per player

How to play: Two groups of equal size face each other. Each player has a frisbee. On a signal, players throw their frisbee over a line in the direction of the opposing team. After a set period, frisbees are counted to see who has the fewest. 

Activity 4 - Names

Equipment: 1 x frisbee per group

How to play: Players in a circle throw a frisbee to other players in the circle. An interceptor inside the circle tries to intercept. Only the interceptor can move. (Play in groups of 6.) 

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Ultimate frisbee Draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a draw and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Game - Youth Ultimate Frisbee

Equipment: 1 x frisbee per game, cones  

How to play: A team attempts to pass a frisbee among themselves up the field without dropping it, until it is caught by a team member in the end zone, which scores a point. (Play in teams of 7 or less.) 

– the attacking team does not complete a pass (the pass does not reach the catcher on the full or the catcher drops the frisbee). 

– the defending team intercepts or knocks the frisbee to the ground. – the frisbee goes over the sideline. 

Scoring:

Reflection

TAG

Ask students to form pairs with a student from their team.

Inform students they are going to give feedback to their partner using 'TAG'.