Net and court games - Week 2

Stage 1 - Phase one

Equipment 

Download the Net and court games - Week 2 activity card to support teaching before and during the sport session. 


FMS focus: Overarm throw 

Learning intention 

Students are developing proficiency in the overarm throw.

Success criteria.

Explicit teaching of the overarm throw

About the skill 

The overarm throw is a manipulative skill frequently used in many sports, such as cricket, softball and baseball. The action is also used in athletics with the javelin, with the overhead serve and smash in tennis, volleyball and badminton and passes in netball and basketball. 

View 'The Get Skilled Get Active - Overarm video' to support the explicit teaching of the overarm throw. 

Model the skill

Remind students of the components of the overarm throw by modelling and explaining the movements needed. Say to the students:

Guided practice

Use existing playground markings or make lines on the ground with chalk or masking tape as markers. Use a verbal cue, such as: “Step forward and throw”. 

Ask students to step off these markers towards their target. Use demonstration and verbal cues such as “follow through, down and across your body” to focus students’ attention on the follow-through motion of the throwing arm. 

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

FMS focus activity - Rebound ball

FMS: Overarm throw

Equipment: Any type of ball depending on the experience and ability level of the players (One per 3 players) and open space near a wall (players at least 2 metres away). 

How to play: A player throws a ball at a wall and stands back for a second player to catch the ball – the activity continues this way. Play with 2 or 3. 

CHANGE IT

FMS consolidation activity - Shuttle ball 

FMS: Catch, sprint run

Equipment: One ball per team of players, markers or tape to identify 2 lines about 3 metres apart.

How to play: A cooperative game. A ball is thrown to a catcher. The thrower runs to take the place of the catcher and the catcher in turn runs to join players at the thrower’s line. Teams of 3 or more.  


Modified small-sided games

It's game time!

Teams play each other in the game outlined below.

Wulijini 

Wulijini provides cooperative play or competition options. The competition option relies on teamwork to cover a court in defence or to ‘find space’ and ground the ball in attack.   

Equipment: A volleyball or a covered sponge ball, markers to set out playing areas.  

How to play: Two teams on either side of a court catch and throw the ball back as many times as possible. The aim is to set a record for the whole group. Wulijini can also be played with the aim being to get the ball to hit the ground in the opposition’s half. 


Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.