Target Games - Week 2
Early Stage 1
Equipment
Marker cones
Tape to mark playing area
Bean bags
Tennis balls (1 per students)
Medium round balls (1 per pair)
Download the Target Games - Week 2 activity card to support teaching before and during the sport session.
FMS focus: Vertical jump
Learning intention
Students are developing proficiency in the vertical jump.
Success criteria.
Student:
Eyes focused forward or upward throughout the jump.
Crouches with knees bent and arms behind the body.
Forceful forward and upward swing of the arms.
Legs straighten in the air.
Lands on balls of the feet and bends knees to absorb landing.
Displays a controlled landing with no more than one step in any direction.
Explicit teaching of the vertical jump
About the skill
The vertical jump is a locomotor skill that involves being able to jump as high as possible. It is the basis for jumps used in gymnastics, some forms of dance and a range of sports, such as basketball, volleyball and Australian Rules Football. It is similar to the standing broad jump in terms of its phases, components and preparation and landing.
View 'The Get Skilled Get Active - 'Vertical jump video' to support the explicit teaching of the vertical jump.
Model the skill
Model the vertical jump to students while explaining the components needed to effectively jump.
Say to the students:
Look up.
Focus your eyes on where you want to go.
Get ready to explode up high, get ready to take off.
Swing your arms back and up.
Straighten your legs when in the air.
Bend your knees on landing.
Control your body and balance yourself when landing.
Land with feet the width of your shoulders apart.
Guided practice with immediate teacher feedback:
Jumping Jo
Select one student to be ‘Jumping Jo’. This student performs a number of jumping actions and the other students imitate. The jumping actions could include frog jumping and jumping forwards, backwards and sideways. This continues until Jumping Jo stands still and claps hands. On this signal, the other students jump away as Jumping Jo tries to tag one of them. The student who is caught becomes Jumping Jo for the next game.
FMS focus activity - Pick some spots, join the dots
Equipment: 4 marker cones, music (optional).
Skill focus: Vertical jump
How to play: Players identify a set number of spots (spatial placements) around the room, then link or sequence the various spots by jumping.
Players walk around the room and identify and name 4 spots (e.g. 1, 2, 3, 4).
Teacher calls out a sequence (e.g. 1, 2, 4, 3).
Players then link the spots called using jumping.
FMS consolidation activity - Snakes alive
Skill focus: Rolling the ball for accuracy
Equipment:
Cones to separate groups
One softball or medium-sized ball per team (snake head)
One ball per player (e.g. tennis ball (body of snake)
Tape or cones to mark the minimum throw line
How to play: The first ball rolled becomes the head of the snake. Players deliver one ball at a time, aiming to place each ball behind the previous one. The aim is to form the longest snake. opponents’ balls to deny access to the target. Play in groups of 4.
Each team plays the first ball on a signal.
If the first ball strays to another team’s area, the ball is played again.
The second ball is played on a signal, and so on for the remainder of the balls.
To ensure the last ball is a meaningful throw, a line is placed in front of each team and the ball must go beyond the line for the ball to count – otherwise every team will finish with a python!
Alternatively, set a maximum length for the snake (e.g. 4 metres).
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Bullseye
Equipment:
Indoor or outdoor playing area
Chalk, hoops, markers or ropes to form 3 concentric circles on the ground
Throw-line 3 meters from target
3bean bags (or similar non-rolling object) per player.
How to play: Players in small groups roll or throw a ball to a target aiming to score maximum points.
Each player rolls or throws the ball to the target area.
One throw per player before balls are retrieved.
Repeat for a given number of rounds (e.g. 5 throws for each player).
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.