Week 4 - Cricket
Skill focus: Catching and fielding
Session equipment:
Tennis balls
Wickets
Cricket bats
Cones or markers
Ropes
Download the Cricket - Week 4 activity card support teaching before and during the sport session.
Fast start - Tossing eggs
Equipment: 8 markers, 1 tennis ball per student
How to play:
Provide a variety of catching challenges within the playing area, such as:
how many times can you clap your hands while the ball is in the air?
how high can you throw the ball?
bounce the ball.
Sporadically shout 'ship' or 'shore' and students place their egg on the ground, run to that side and return to any ball (egg) as quickly as they can.
Remove some balls (eggs) when students are running and then hand back to students that missed out.
CHANGE IT!
Increase the challenge by offering a variety of one-handed catching challenges.
Decrease the challenge by using larger balls.
If students do not get back to a ball, they have to perform a throwing challenge to the side and then can join back in.
Skill development games
Activity 1 - Scoring zones
Equipment: 1 tennis ball per team, markers, cricket bat
How to play: Batters hit the ball into different zones each worth a different number of runs. Bowlers bowl the ball either underarm or overarm. Fielders protect the scoring zones.
In each group one is the batter, one the bowler and remaining students are fielders.
Bowlers bowl the ball to the batter who hits into the Scoring Zones to score as many runs as possible.
Fielders protect Scoring Zones.
Students agree on safe Scoring Zones. For example:
– Between the cones = 1 run.
– Between the tree and cone = 2 runs.
– Between the trees = 4 runs.
– Hit the pole = 6 runs.
After 6 deliveries, students switch roles. The student who scores the most runs from the 6 deliveries wins.
Activity adapted from Cricket Australia HPE Program
Activity adapted from Cricket Australia HPE Program
Activity 2 - Skittle The stumps
Equipment: 1 tennis ball per player, 1 wicket per player, 2 ropes, cones
How to play: Students attempt to knock the opposing teams wickets over by bowling the ball.
Set up two ropes, at opposite ends of the playing area.
In front of each rope place a line of cones to mark out the safety zone.
Place a stump between the safety zone and the rope.
Split your group into 2 teams and have them line up behind the ropes.
Students aim to hit the stumps at the opposing team’s end by bowling or throwing the ball.
Once a set of stumps is hit, it is eliminated from the game and laid down.
The first team to hit and eliminate all opposition team’s stumps wins! .
Activity 3 - L-O-N-G throw
Equipment: 1 tennis ball per pair, 2 cones per pair
How to play: A ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. The winning pair is the one that has retreated the furthest.
A ball is thrown between two players.
If the ball reaches the catcher on the full, both the catcher and the thrower step back.
If it is dropped, both take a step forward.
The winning pair is the one that has retreated the furthest.
Vary the types of passes (underarm, overarm).
Activity adapted from Cricket Australia HPE Program
Activity 4 - Anywhere cricket
Equipment: Open space, 2 cones, tennis ball, wickets, cricket bat
How to play: Students play a small game of cricket in groups of 3-5. Cricket rules apply.
Set in a large open space.
Students form smaller groups of 3-5 and create their own cricket game.
Each student should get an equal turn batting and bowling.
Modified small-sided games
It's time for competition!
Teams compete against each other in the game outlined below. You can use the 'Cricket draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games.
Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.
Remember, to give students an update of the leader board each week.
Game 1 - Continuous cricket
Equipment: Boundary markers and a marker to show bowling distance, cricket bat, tennis ball, 2 wickets
How to play: Form a batting team and a fielding team. A ball is bowled underarm to a batter who hits the ball and runs between 2 wickets. The batter continues until they are bowled or caught out. Teams swap when all batters have had a turn. Play with teams of 6 or more.
Batters
The batter must attempt to hit the ball after one bounce and, if successful, must run to the wicket and back.
Batters are out if they are caught or bowled out.
Once the batter is out, players rotate positions until everyone has had a go at bowling, batting and fielding.
Bowler
The ball is bowled underarm from the marker.
The bowler can bowl whenever the ball is available.
Fielders
Return the ball to the bowler ready for the next delivery.
Scoring
One point is scored for each run to the wicket and back.
Reflection
TAG
Ask students to form pairs with a student from their team.
Inform students they are going to give feedback to their partner using 'TAG'.
Tell your partner something they did well in today's session.
Ask your partner the questions:
Where is the best place to field?
Where is the best place to hit the ball?
Give your partner some feedback on a skill or tactic they could focus on during next weeks session.