Week 2 - Football
Skill focus: 1 v 1, first touch, dribbling the ball and passing the ball
Session equipment:
1 football per student (many of the activities in the School Sport Football program require every player to have a ball, therefore any round ball can be used to ensure maximum participation).
30 markers
Bibs/braids to differentiate teams
Football - Week 2 activity card can be downloaded and printed to support teaching before and during the sport session.
Fast start - Defensive demons
Equipment
8 markers (to set out a playing area approximately 25m x 25m)
1 football per pair
How to play:
Students work in pairs, one is the designated attacker and the other is the defender.
Both students start one metre apart and facing each other.
When a nominated player says ‘go’ (players take turns), the attacker must attempt to get past the defender without being tagged to score a point.
Allow 30 seconds, then players swap roles.
CHANGE it!
Introduce a ball to each pair once students are familiar with the game.
Both students start one metre apart and facing each other.
When a nominated player says ‘go’ (players take turns), the attacker must attempt to dribble the ball past the defender without the defender tapping the ball.
Allow 30 seconds, then players swap roles
Skill development games
Activity 1- Passing through the goal
Equipment: 1 football per pair, 2 markers per pair
How to play: All pairs set up a 'goal', approximately 1m wide using 2 cones. In pair, players pass the ball to each other 5 times through the goal, before moving to another goal. The aim of the game is to complete passes through as many goals as possible.
Encourage control of the football and accuracy of the pass.
Goals can be made wider or narrower to increase or decrease the challenge.
Activity 2 - Back to back
Equipment: 1 football per pair, 4 marker cones to define playing area
How to play: On ‘Go!’ players standing back to back run around a marker on their goal line then attempt to run the football over their opponent's goal line to score a point.
Students form pairs and collect four marker cones to create their goal lines.
A ball is placed on a goal line at one end of the pitch.
Pairs start back to back in the middle of their pitch.
When the player facing the ball calls out ‘Go!’, both players run to opposite ends of their pitch and around a marker cone.
The player who was facing the ball collects it and attempts to run with the ball over their opponent’s goal line to score a point.
Players take turns facing the ball and calling ‘Go!’
Activity 3 - Pass, trap and hit
Equipment: 1 football per player
How to play: Players in pairs attempt to score as many ‘ball hits’ as they can in a row, by passing their football to make contact with their partner’s ball.
Players in pairs, with a ball each, face each other one metre apart.
Players take turns to pass their ball to make contact with their partner’s ball.
The pair with the highest number of 'ball hits' at the conclusion of the station wins.
Activity 4 - Name, pass and intercept
Equipment: 1 football per player
How to play: Players in a circle call out the name of a player as they pass the football to them. One player can be placed inside the circle to intercept the ball. Play in groups of 4 to 6.
Play without an interceptor first.
The player with the ball calls out another player’s name (the receiver) and passes the ball to that player.
Introduce the interceptor who attempts to gain possession of the ball.
When the ball is intercepted, the player who touched the ball last and the interceptor change places.
Modified small-sided games
It's time for competition!
Teams compete against each other in the game outlined below. You can use the 'Football draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games.
Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.
Remember, to give students an update of the leader board each week.
Game - Keepers and strikers
Equipment: Marker cones to define playing area, 1 football per keeper, bibs/braids to differentiate teams
How to play: A ‘keeper’ passes a ball into the pitch and immediately runs to defend the goal. At the same time, a ‘striker’ runs forward to take control of the ball and attempt a shot at goal.
Divide teams into keepers and strikers.
Keepers line up on one side of the pitch with a ball each.
Strikers line up on the pitch facing the goal.
The keeper first in line rolls or passes the ball into the pitch and immediately runs to defend the goal.
At the same time, the striker first in line runs to take control of the ball and attempt a shot at goal.
Once a shot at goal has been made, the striker retrieves the ball and both players move to the end of their line while the next keeper and striker have a turn. Once all players have had a turn, the teams swap roles.
A goal earns the player's team a point, the team with the highest point score wins.
Change it!
Make the goal area larger or add two pop up goals together to increase chances for success in scoring goals.
Reflection
TAG
Ask students to form pairs with a student from their team.
Inform students they are going to give feedback to their partner using 'TAG'.
Tell your partner something they did well in today's session.
Ask your partner the question: How could we have worked together to score more goals in 'Keepers and strikers?'
Give your partner some feedback on a skill or tactic they could focus on during next weeks session.