Net and court games - Week 4

Stage 1 - Phase one

Equipment 

Download the Net and court games - Week 4 activity card to support teaching before and during the sport session. 


FMS focus: Overarm throw 


Learning intention 

Students are developing proficiency in the overarm throw.

Success criteria.

Explicit teaching of the overarm throw

About the skill 

The overarm throw is a manipulative skill frequently used in many sports, such as cricket, softball and baseball. The action is also used in athletics with the javelin, with the overhead serve and smash in tennis, volleyball and badminton and passes in netball and basketball. 

View 'The Get Skilled Get Active - Overarm video' to support the explicit teaching of the overarm throw. 

Key components of the overarm throw:

Modelled and guided practice

Revise the components of the overarm throw. Partners face each other standing about five metres apart. Students stand side on, with their nonthrowing arm pointing towards their partner. Students use a variety of soft objects to perform the overarm throw. The focus of this activity is the components of the overarm throw, rather than the catch. As students perform the overarm throw remind them of the skill components:

Independent practice -  Send and run

Skill focus: Side gallop and overarm throw

Equipment: 8 markers (to set out playing area), 2 markers and 1 ball per pair of students. 

How to play: Students play in pairs to throw a ball at a target and run to collect the ball once thrown. 


Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

FMS focus activity - L-o-n-g throw 

How to play: A cooperative game in which a ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. The winning pair is the one that has retreated the furthest. One or more pairs. 

Set up 

FMS consolidation activity- Shuttle ball 

FMS: Catch, sprint run

Equipment: One ball per team of players, markers or tape to identify 2 lines about 3 metres apart.

How to play: A cooperative game. A ball is thrown to a catcher. The thrower runs to take the place of the catcher and the catcher in turn runs to join players at the thrower’s line. Teams of 3 or more.  


Modified small-sided games

It's game time!

Teams play each other in the game outlined below.

No - go

How to play: Players are divided into 2 teams separated by a ‘no-go’ barrier. The ball is thrown across the barrier. The opposing team must catch the ball and send it back. 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.