Net and court games - Week 4
Stage 1 - Phase one
Equipment
20 marker cones
10 large balls (volleyball or similar)
1 tennis ball, soft rubber or foams ball per 2 students
Download the Net and court games - Week 4 activity card to support teaching before and during the sport session.
FMS focus: Overarm throw
Learning intention
Students are developing proficiency in the overarm throw.
Success criteria.
Eyes are focused on target area throughout the throw.
Stand side-on to target area.
Throwing arm moves in a downward and backward arc.
Steps towards target area with foot opposite throwing arm.
Hips then shoulders rotate forward.
Throwing arm follows through, down and across the body.
Explicit teaching of the overarm throw
About the skill
The overarm throw is a manipulative skill frequently used in many sports, such as cricket, softball and baseball. The action is also used in athletics with the javelin, with the overhead serve and smash in tennis, volleyball and badminton and passes in netball and basketball.
View 'The Get Skilled Get Active - Overarm video' to support the explicit teaching of the overarm throw.
Key components of the overarm throw:
Eyes focused on target area throughout the throw.
Stands side-on to target area.
Throwing arm moves in a downward and backward arc.
Steps towards target area with foot opposite throwing arm.
Hips then shoulders rotate forward.
Throwing arm follows through, down and across the body.
Modelled and guided practice
Revise the components of the overarm throw. Partners face each other standing about five metres apart. Students stand side on, with their nonthrowing arm pointing towards their partner. Students use a variety of soft objects to perform the overarm throw. The focus of this activity is the components of the overarm throw, rather than the catch. As students perform the overarm throw remind them of the skill components:
Look at your target.
Point to the target (with your nonthrowing arm).
Stand side-on.
Step forward and throw.
Follow through, down and across your body with your throwing arm.
Swing your arm down and back as you prepare to throw.
Step, throw and follow-through down and across your body.
Independent practice - Send and run
Skill focus: Side gallop and overarm throw
Equipment: 8 markers (to set out playing area), 2 markers and 1 ball per pair of students.
How to play: Students play in pairs to throw a ball at a target and run to collect the ball once thrown.
Place one marker at the starting point and the second ‘target marker’ at a distance that provides an appropriate level of throwing challenge.
Students throw the ball at their marker for their partner to chase using a side gallop and return it.
Students rotate thrower and collector after each turn.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
Once the teams are determined you can add the team and student names to the Net and court games draw.
FMS focus activity - L-o-n-g throw
How to play: A cooperative game in which a ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. The winning pair is the one that has retreated the furthest. One or more pairs.
Set up
Distribute one ball per pair.
Use 2 markers to establish a ‘gate’ that the ball has to pass through.
Players are equidistant from a marker.
FMS consolidation activity- Shuttle ball
FMS: Catch, sprint run
Equipment: One ball per team of players, markers or tape to identify 2 lines about 3 metres apart.
How to play: A cooperative game. A ball is thrown to a catcher. The thrower runs to take the place of the catcher and the catcher in turn runs to join players at the thrower’s line. Teams of 3 or more.
Player 1 throws the ball to Player 2 and then runs to Line B.
Player 2 throws the ball to Player 3 and then runs to Line A.
Repeat this pattern until the ‘stop’ signal is given.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
No - go
How to play: Players are divided into 2 teams separated by a ‘no-go’ barrier. The ball is thrown across the barrier. The opposing team must catch the ball and send it back.
Set up the playing area as shown. The ‘barrier’ between the 2 teams is the no-go area.
Divide the players into 2 teams.
The ball is thrown across the barrier above waist height.
The opposing team must catch the ball on the full or after one bounce and send it back.
Players must catch and throw in one movement.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.