Week 1 - Touch Football

Skill focus: Running with the ball, play the ball, effecting a touch, scoring a try

Session equipment


Download Touch Football - Week 1 activity card to support teaching before and during the sport session.  


Fast start - Defensive demons

Equipment

How to play

CHANGE it!

Select the card to download. 

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

Activity 1 - Ball runner

Equipment: 1 football per pair, 8 marker cones to define playing area

How to play: Players in pairs pass a football back and forth in the centre of a playing field. When the coach calls ‘Ball!’, the player who has the ball must run to their end and score a touchdown. 



Activity 2 - Spare square

Equipment: 1 football, 4 marker cones

How to play: Three attacking players on a square pass a football back and forth while a player in the centre of the square attempts to intercept the ball. Attacking players can move to the spare marker cone to receive the ball. Play in groups of four.  


Activity 3 - Boundary pass

Equipment: 1 touch football per pair, marker cones to define boundary line

How to play: In pairs, players try to make as many passes to each other as they can in 60 seconds. To add a challenge, the pass has to be across a different boundary line. 


Activity 4 - Giant's treasure

** Teacher needed at this station

Equipment: 20 footballs as the giants treasure, 4 marker cones, 1 bib or sash to identify the giant, 1 hoop

How to play: Teams try to collect the most footballs from the giant’s treasure before ‘Time!’ is called or before they are tagged by the giant who is protecting the treasure. 


Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Touch Football draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Game - Guard the castle

Equipment: 15 touch footballs, 8 marker cones (4 colours) 

How to play: Guards in a line move sideways as they try to protect the castle from invasion. Invaders attempt to slip through gaps in the guards’ defence to leave as many footballs as they can inside the castle within 5 minutes. 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.