Target Games - Week 1
Early Stage 1
Equipment
Marker cones
Hoops
Tennis balls and small coloured balls
Download the Target Games - Week 1 activity card to support teaching before and during the sport session.
FMS focus: Vertical jump
Learning intention
Students are developing proficiency in the vertical jump.
Success criteria.
Student:
Eyes focused forward or upward throughout the jump.
Crouches with knees bent and arms behind the body.
Forceful forward and upward swing of the arms.
Legs straighten in the air.
Lands on balls of the feet and bends knees to absorb landing.
Displays a controlled landing with no more than one step in any direction.
Explicit teaching of the vertical jump
About the skill
The vertical jump is a locomotor skill that involves being able to jump as high as possible. It is the basis for jumps used in gymnastics, some forms of dance and a range of sports, such as basketball, volleyball and Australian Rules Football. It is similar to the standing broad jump in terms of its phases, components and preparation and landing.
View 'The Get Skilled Get Active - 'Vertical jump video' to support the explicit teaching of the vertical jump.
Model the skill
Model the vertical jump to students while explaining the components needed to effectively jump.
Say to the students:
Look up.
Focus your eyes on where you want to go.
Get ready to explode up high, get ready to take off.
Swing your arms back and up.
Straighten your legs when in the air.
Bend your knees on landing.
Control your body and balance yourself when landing.
Land with feet the width of your shoulders apart.
Guided practice
Demonstrate the bend and crouch starting position, using verbal cues such as “swing your arms back and up.”
Ask students to jump:
as high as they can with their head and eyes turned upwards
looking straight ahead
with their head and eyes looking down at the ground.
Activity - Marker jump
Students work in pairs with six markers. The students take turns to arrange a jumping path for their partner. Students set up their markers so that their partner jumps in different directions and over different distances. Swap roles.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - Frogs and lily pads
Skill focus: Vertical jump
Equipment: Marker cones, hoops for lily pads
How to play: Players continuously hop from lily pad to lily pad using a two-foot takeoff and 2-foot landing technique.
Randomly distribute the hoops inside the pond, making sure they are not too far away from each other (i.e. jumping distance).
Players jump from lily pad to lily pad and see how many they can land on in a given amount of time (e.g. 60 seconds).
If there is more than one frog on the lily pad, it will sink.
If a player jumps onto a lily pad with another player already on it, the original player must immediately find another lily pad to jump onto.
Players may jump into the pond as well as onto the lily pads.
FMS consolidation activity - Corner bowls
Skill focus: Sprint run
Equipment: 4 marker cones, target ball, 2 balls of the same colour for each player (players need different coloured balls from eachother)
How to play: 2 players work together to out-score opponents by accurately placing balls close to the target and displacing opponents’ balls to deny access to the target. Play in groups of 4.
Each player in turn rolls one ball at a time towards the target until all players have had 2 turns.
After each turn player runs around the playing area boundary.
Complete 4 games, with each player taking a turn to play first.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Kolap
Equipment: Tennis balls, targets, marker cones.
How to play: Pairs roll balls (kolaps) to stop on a target. If the ball goes outside of the target, the player tries again from where the ball stops. The game continues until all balls are in the target. Players aim to reach a set score.
Play in pairs, and each player has 4 kolaps.
One at a time, players roll the kolap at a target.
If the kolap lands outside of the target, the player tries again from where the kolap stopped.
Continue until all kolaps are within the target.
Once one pair lands all kolaps within the target, then next pairs begin.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.