Week 4 - Golf

Skill focus: Chipping, putting and full swing

Session equipment:

Download Golf - Week 4 activity card to support teaching before and during the sport session.  

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Fast start - Ready, Set, Go

Equipment: 8 markers to set up 25m x 25m playing area

How to play:

CHANGE IT!

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Skill development games

Activity 1- Footy Golf

Equipment: Posts (flags, cricket stumps, stakes etc), 1 club, 5 balls, 1 goal per team of 2–4  

How to play: Players aim to score by hitting a ball through goal posts. (Play in teams of 2–4.)  

Activity 2 - Bullseye

Equipment: 1 Go Go Golf ball (or suitable ball e.g. a tennis ball or foam ball) per player, 1 putter or 7-iron per player (or other lightweight hitting implement), targets

How to play: Players in small groups hit (chip or putt) the ball to a target, aiming to score maximum points. 

Activities 3 and 4 - Roll a Course

Equipment: 4 Go Go Golf balls per group (or similar balls), 1 putter and 7-iron per pair (or similar hitting implements), cones, skittles 

How to play: Three activities are set out. In pairs, players move cooperatively through the course, completing each activity: putt to a target for points (Bullseye); chip a smaller ball into a marked area or cone (Hit the target); and hit some skittles (Skittles down). (Play in groups of 8.) 

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Golf Draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a draw and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Game - Beat the Ball

Equipment: 1 tennis ball or alternative soft ball per game,1 7-iron or putter per player (or other lightweight hitting implements), Go Go Golf tees or marker cones 

How to play: A batting team, a fielding team and 4 bases. A batter hits (chips or putts) a ball into the field. The batter runs around the bases while the fielders pass the ball around the bases in the opposite direction. 

Scoring:

Reflection

TAG

Ask students to form pairs with a student from their team.

Inform students they are going to give feedback to their partner using 'TAG'.