Week 4 - Golf
Skill focus: Chipping, putting and full swing
Session equipment:
Tennis balls
Go-go golf balls (or similar)
Golf clubs (or similar)
Skittles
Posts
Targets
Markers or cones
Download Golf - Week 4 activity card to support teaching before and during the sport session.
Fast start - Ready, Set, Go
Equipment: 8 markers to set up 25m x 25m playing area
How to play:
Students scatter in the playing area. On the teacher’s signal, they start running around in the space. Students are given the following instructions to respond to:
Red –freeze on the spot
Yellow – leap around the area
Green – run around the area
CHANGE IT!
Increase the complexity of the three movements. For example, jumping jacks, high plank, and balance on one leg.
Decrease the complexity of the three movements. (eg. balance on one leg, clap hands, do arm circles)
Students move in one direction only (e.g. clockwise/anti-clockwise).
Vary the locomotor movements.
Skill development games
Activity 1- Footy Golf
Equipment: Posts (flags, cricket stumps, stakes etc), 1 club, 5 balls, 1 goal per team of 2–4
How to play: Players aim to score by hitting a ball through goal posts. (Play in teams of 2–4.)
Each player has five hits for goal using a full golf swing.
Use full swings to hit ball at goals.
Players retrieve their own balls only, upon instruction.
As an alternative, make chalk markings on the wall for posts.
Activity 2 - Bullseye
Equipment: 1 Go Go Golf ball (or suitable ball e.g. a tennis ball or foam ball) per player, 1 putter or 7-iron per player (or other lightweight hitting implement), targets
How to play: Players in small groups hit (chip or putt) the ball to a target, aiming to score maximum points.
Each player putts or chips the ball to the target area.
One hit per player before balls are retrieved.
Repeat for a given number of rounds, e.g. 5 hits for each player
Activities 3 and 4 - Roll a Course
Equipment: 4 Go Go Golf balls per group (or similar balls), 1 putter and 7-iron per pair (or similar hitting implements), cones, skittles
How to play: Three activities are set out. In pairs, players move cooperatively through the course, completing each activity: putt to a target for points (Bullseye); chip a smaller ball into a marked area or cone (Hit the target); and hit some skittles (Skittles down). (Play in groups of 8.)
Chip or putt a tennis ball or a Go Go ball.
Bullseye - One putter and one fielder, swap roles. Putt to the target area to score 10 or 5 or 2 points.
Hit the Target - Targets are set up away from a hitting line. Players score points by chipping or putting a ball at the targets.
Through the gate - One hitter and one fielder, swap roles. Putt or chip through 1 of 2 gates to score points.
Skittles down - One hitter and one fielder, swap roles. A ball is putted or chipped at the skittles. Count the number knocked over, one point for each skittle down.
Modified small-sided games
It's time for competition!
Teams compete against each other in the game outlined below. You can use the 'Golf Draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games.
Allocate 3 points for a win, 2 points for a draw and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.
Remember, to give students an update of the leader board each week.
Game - Beat the Ball
Equipment: 1 tennis ball or alternative soft ball per game,1 7-iron or putter per player (or other lightweight hitting implements), Go Go Golf tees or marker cones
How to play: A batting team, a fielding team and 4 bases. A batter hits (chips or putts) a ball into the field. The batter runs around the bases while the fielders pass the ball around the bases in the opposite direction.
The batter hits (chips or putts) a ball into the field.
Scoring:
One point is scored for the batting team if the batter reaches home before the fielders pass the ball around the bases.
Reflection
TAG
Ask students to form pairs with a student from their team.
Inform students they are going to give feedback to their partner using 'TAG'.
Tell your partner something they did well in today's session.
Ask your partner a question.
Give your partner some feedback on a skill or tactic they could focus on during next weeks session.