Try Rugby Sevens gala day

Skill focus: Playing as a team

Session equipment

Download Try Rugby Sevens - Gala day task card to support teaching before and during the sport session.  

Fast start - Student choice

Choose one of the Fast starts played in the Try Rugby Sevens unit to use as a warm-up for the gala day competition. 

Try Rugby Sevens gala day 

Organisation 

Gala day draw




Use results in ‘Try Rugby Sevens results spreadsheet' to determine the team who finishes the round games in 1st position, 2nd position, 3rd position and 4th position.

Student engagement

Rules and guidelines

Teams

Try Rugby Sevens is played with a maximum of seven players on the field per team. An unlimited number of interchange players is allowed. 

Starts and re-starts 

A kick-off from the centre of the half way line commences play at the beginning of each half. The player kicking the ball may choose either a punt kick or a drop kick. Alternatively play may start with a tap re-start to cater for inexperienced players. All players must be in their own half of the field at the start of play. There is a five-metre exclusion zone around the player receiving the ball from the kick-off, and the opposition cannot enter this zone until the player has caught the ball. After a try, the non-scoring team commences play with a tap re-start from the centre of the half way line. The defending team must be at least five metres back from the half way line. 

Forward pass and knock on

Coaches and referees are encouraged to be lenient when players are learning the game and call ‘play on’ unless the ball has clearly gone forward. When the pass is ruled forward, a player from the opposing team will perform a tap re-start where the forward pass occurred. 

Offside 

There are no offside lines at a tag for the defence. The players of the team not in possession of the ball don’t need to retreat to any line. This ensures game continuity and forward progress by removing a fully set line of defence. No opposition player may block or prevent the tagged ball carrier from passing the ball to a team-mate. To defend effectively, coaches can encourage players to retreat backwards so that they remain in front of the attacking team. 

Penalties and misconduct 

A tap re-start is awarded to the opposing team for infringements such as kicking the ball in general play, tagging a player in a dangerous manner and undesirable behaviour. The defending team must be at least five metres away from the ball when the penalty tap re-start is taken. 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What will you take away from Try Rugby Sevens that you can use for our next sport?

Students can answer reflection questions as a whole class, small group or in pairs. 

Try Rugby Sevens certificates

Award students with certificates for their involvement in the Try Rugby Sevens unit

Certificates available for download include:

Sport education teaching resource feedback

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