Week 3 - Athletics 

Session equipment:

Download the Athletics - Week C task card to support teaching before and during the sport session.  

Fast start - Captain's coming 

Equipment

Activity set-up

How to play


Select card to download.

Skill development games

Long jump - Jump the river

Skill focus: Speed, acceleration, jumping off one foot and landing on two

Equipment: Long jump pit, soft landing area, markers for 'river'

How to play: Markers are placed 1m apart to define the 'river' full of crocodiles. Players need to jump over the river to avoid being 'eaten by the crocodiles'. 

CHANGE IT!!

Shot Put - Point score

**This station must have a teacher supervising. 

Skill focus: One-hand delivery, standing shot put throw 

Equipment: 3 hoops per 3-4 students, shot puts or objects to throw.

How to play: Hoops are set up away from a throwing line. Players score points by putting a shot put or other object into hoops. 

CHANGE IT!

Safety considerations for shot put

Prior to implementing this activity, teachers should read and adhere to the shot put safety guidelines as outlined in the Sport safety guidelines - Athletics. 

Discus - Discus quoits 

Skill focus: Discus throw 

Equipment: Equipment: 8 markers set up as shown in picture, 1 quoit or similar per player.

How to play: Players throw quoits as far as they can within the boundary lines using the discus throwing technique. 

(Teachers should read and use the instructions below for a standing disucs throw. The throw should be explained and modelled to students prior to activity)

A basic discus standing throw requires:



















Discus throwing instructions, LAPS - Little Athletics in Primary Schools, Fourth edition, 2015

High jump - 4 corner scissor jumps

Skill focus: Scissors jump for high jump

Equipment: 1 pool noodle per pair, 4 markers per pair

How to play: Players scissors jump over pool noodle from markers placed in a square shape around.

Key teaching points

Modified relay games

It's time for competition!

Teams compete against each other in the relay games outlined below. Two relay games are played, one race at a time with all teams racing. 

Allocate 4 points for a win, 3 points for second. 2 points for 3rd  and 1 point for 4th for each relay game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Relay game 1 - Curve running 

Skill focus: Speed, acceleration, running a curve, agility and coordination

Equipment: Marker cones, whistle 

How to play: Players run curves around various markers from the starting point, following the directions that are called by the coach. 

CHANGE IT!

Teaching tip

Relay game 2 - Noughts and crosses 

Skill focus: Speed, acceleration, running

Equipment: Chalk to draw noughts and crosses grid, 4 green bean bags

How to play: Pairs race another pair in a relay game of noughts and crosses. First team to place 3 bean bags in a row horizontally, vertically or diagonally win.

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.