Week 2 - Hockey
Skill focus: Passing, dribbling and trapping
Session equipment:
Markers or cones
1 x Hockey stick per player
Hockey balls (or similar)
Large ball
Download Hockey - Week 2 activity card to support teaching before and during the sport session.
Fast start - Ready, set, go
Equipment: 8 markers to set up 25m x 25m playing area
How to play:
Students scatter in the playing area. On the teacher’s signal, they start running around in the space. Students are given the following instructions to respond to:
Red –freeze on the spot
Yellow – leap around the area
Green – run around the area
CHANGE IT!
Increase the complexity of the three movements. For example, jumping jacks, high plank, and balance on one leg.
Decrease the complexity of the three movements. (eg. balance on one leg, clap hands, do arm circles)
Students move in one direction only (e.g. clockwise/anti-clockwise).
Vary the locomotor movements.
Skill development games
Activity 1 - Get the beanbag
Equipment: 1 hockey stick per player, 3 hockey balls per player
How to play: Players on opposite sides of a playing area each have 3 hockey balls. Players run to the other side and steal one ball at a time, dribbling it back to their home base. The winner is the first player to increase their total to 5. This can be an individual or team activity. (Play with 6 or more.)
Players dribble the ball using a hockey stick
Activity 2 - Dribblers and robbers
Equipment: 1 hockey stick per player, 1 hockey ball (or similar) per player
How to play: Players (dribblers) move around the pitch dribbling with a hockey stick and ball. One or two players are robbers and they attempt to intercept the dribbler’s balls without making body contact. (Play with one robber per 4 dribblers.)
Players use a hockey stick to dribble the ball.
Dribblers
Try to maintain possession.
Dribblers must dribble the ball as they move around the court.
Robbers
Robbers try to win possession of a ball.
Dribblers who lose possession become robbers and try to gain possession of another dribbler’s ball – but not the ball they have just lost
Activity 3 - Triangle roll
Equipment: 1 hockey stick per player, 1 hockey ball (or similar) per group
How to play: Players in groups of three stand on the points of a triangle and roll a ball to one another. (Play with 3 or more.)
Use a hockey stick to push a hockey ball, and vary the speed of the pass.
Experiment with ways of trapping the ball.
Activity 4 - Gorri
Equipment: 1 hockey stick per player, large ball, tennis balls (or similar)
How to play: A large ball is rolled and players try to hit it by pushing a tennis ball with a hockey stick.
A player designated as the roller calls out ‘gool-gool’ (going-going) and rolls the ball in front of the other players, who attempt to hit it with their tennis balls.
An important safety measure is to have a signal to let players know when it is OK to retrieve balls.
Another player at the other end acts as a fielder and stops the ball, then returns it to the first ‘roller’ after dispersed balls are gathered.
Players push the tennis ball using a hockey stick.
Modified small-sided games
It's time for competition!
Teams compete against each other in the game outlined below. You can use the 'Hockey draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games.
Allocate 3 points for a win, 2 points for a draw and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.
Remember, to give students an update of the leader board each week.
Hit 4 and go
Equipment: 1 hockey stick per player, 4 hockey balls
How to play: A batter hits 4 consecutive balls into the field and then runs between marker cones as many times as possible. When the fielders have returned all 4 balls, they call out ‘STOP!’.
Batter
A batter hits 4 hockey balls into the playing area.
When the last ball is hit, the batter runs between the marker cones as many times as possible.
Fielders
The fielding team must collect all balls by trapping and dribbling them back to home base.
Fielders call ‘STOP!’ when the last ball reaches home base.
Scoring
From cone to cone = one point.
Points are totaled for the team.
Reflection
TAG
Ask students to form pairs with a student from their team.
Inform students they are going to give feedback to their partner using 'TAG'.
Tell your partner something they did well in today's session.
Ask your partner a question.
Give your partner some feedback on a skill or tactic they could focus on during next weeks session.