Striking and fielding games - Week 3

Stage 1 - Phase 2

Equipment 

Download the Striking and fielding games - Week 3 activity card to support teaching before and during the sport session. 


FMS focus: Leap

Learning intention 

Students are developing proficiency in the leap.

Success criteria.

Students display:

Explicit teaching of the leap

About the skill 

The leap is a locomotor movement characterised by a take-off on one foot, a long flight phase and a landing on the opposite foot. Although it is an extension of the sprint run, it differs in that it is a discrete skill with a clear beginning and end point. It is basic to everyday activities, such as jumping over low obstacles, playground games such as hopscotch, and various team activities. The leap is also used in gymnastics and dance and is specific to events such as hurdling and the triple jump in athletics. 

View 'The Get Skilled Get Active - Leap video' to support the explicit teaching of the leap. 

Model the skill:

Model the leap to students while explaining the movements needed to effectively leap:

Guided practice with immediate teacher feedback:

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

FMS focus activity - Baseball ladder

Skill focus: Leap 

Equipment: Marker cones

How to play:  Players sit in two lines facing each other, with feet touching. When called, pairs leap over players legs before leaping around cones back to their original position.

 FMS consolidation activity - Catching challenge

Skill focus: Catching

Equipment: Tennis balls (or similar), marker cones

How to play: Players try progressively harder catching challenges and tricks on their own, in pairs and in groups of 3. 

Modified small-sided games

It's game time!

Teams play each other in the game outlined below.

Hit 4 and go

Equipment: A suitable indoor or outdoor playing area as shown, range of bats/rackets and balls (sponge balls, softballs or tennis balls), marker cones (for running and playing area), batting tee(s) 

How to play: A batter hits 4 consecutive balls into the field and then leaps between marker cones as many times as possible. When the fielders have returned all 4 balls they call out ‘STOP!’ (4–5 per group). 

Batter:

Fielders: 

Scoring:

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?

Students can answer reflection questions as a whole class, small group or in pairs.