Week 3 - Ultimate Frisbee

Skill focus: Movement, attacking and defending

Session equipment:

Download Ultimate Frisbee - Week 3 activity card to support teaching before and during the sport session.  

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Fast start - Empty the Nest

Equipment: 8 markers (to set out playing area), 8 markers (to set out the 'no-go-zone), 1 frisbee per three students.

How to play:

CHANGE IT!

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Skill development

Activity 1 - 4 Square

Equipment: 1 x frisbee per game, cones

How to play: A playing area is divided into 4 and a player from each team goes into a square. The team in possession of the frisbee throws it to a team-mate in any of the 4 squares, trying to avoid interception. Players stay in their square. (Play in teams of 4.) 

Activity 2 - Interceptor

Equipment: 1 x frisbee per game, cones

How to play: Three players stand on 3 of the 4 corners of a square, with an interceptor in the middle. Players change roles frequently. (Play in groups of 4.) 

Activity 3 - Run the Circle

Equipment: 2 x frisbees per group

How to play: Players form a circle and 2 frisbees are passed from player to player. The aim is for one frisbee to catch up to the other. 

Activity 4 - No-Go

Equipment: 1 x frisbee per group, marker cones

How to play: Players are divided into 2 teams separated by a no-go barrier. The frisbee is thrown across the barrier. The opposing team must catch it and send it back. (Play in teams of 3.) 

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Ultimate frisbee Draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a draw and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Game - Youth Ultimate Frisbee

Equipment: 1 x frisbee per game, cones  

How to play: A team attempts to pass a frisbee among themselves up the field without dropping it, until it is caught by a team member in the end zone, which scores a point. (Play in teams of 7 or less.) 

– the attacking team does not complete a pass (the pass does not reach the catcher on the full or the catcher drops the frisbee). 

– the defending team intercepts or knocks the frisbee to the ground. – the frisbee goes over the sideline. 

Scoring:

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?

Students can answer reflection questions as a whole class, small group or in pairs.