Net and court games - Week 2
Stage 1 - Phase two
Equipment
Marker cones
Mini volleyballs (or similar)
Bibs
Download the Net and court games - Week 2 activity card to support teaching before and during the sport session.
FMS focus: Dodge
Learning intention
Students are developing proficiency in the dodge.
Success criteria
Students display:
Changes direction by bending knee and pushing off the outside foot.
Change of direction occurs in one step.
Body lowered during change of direction or in the direction of travel.
Eyes focused forward.
Dodge repeated equally well on both sides.
Explicit teaching of the dodge
About the skill
The dodge is a locomotor skill that involves a high degree of balance and stability. It is an extension of the side gallop and sprint run and incorporates dynamic, fluid and coordinated movement to change direction. It is common to many playground games and activities and is an important skill in the majority of team sports.
View 'The Get Skilled Get Active - Dodge video' to support the explicit teaching of the dodge.
Model the skill:
Review the movements needed to effectively dodge.
Look straight ahead.
Use the outside of your foot.
Lower body height down and then up when changing direction.
Use your knees to change direction.
Use only one step to change direction.
Lower body height and transfer body weight.
Guided practice with immediate teacher feedback:
Students run on the spot. On the command ’freeze’, students stop with their feet apart and their body lowered. On the command ‘melt’, students continue running on the spot.
Independent practice:
Set up an an obstacle course for students to practise the dodge by using it to change direction around the course. Some ideas for the course include:
dodging off and on a line
zigzagging around markers
dodging in between poles or trees.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - Stork tag
FMS: Dodge
Equipment: Marker cones, bibs, mini volleyballs (or similar)
How to play: Taggers chase runners. Runners dodge to avoid being tagged. If runners are tagged, they have to stand on the spot with their feet apart and body lowered (as in the dodge). A tagged runner can be freed by a fellow runner by exchanging a ball with an underarm throw. Either a stork or a free runner can throw the ball.
2 or more taggers wear bibs.
Half the runners have balls, which can be different shapes and sizes.
The game stops after a set period of time or when all the runners are tagged.
Change runners and taggers frequently.
Runners – if the ball is dropped in the underarm pass, both players become storks.
FMS consolidation activity - Throw, throw, throw
FMS: Throw
Equipment: One mini volleyball per player, marker cones
How to play: Two groups of equal size face each other on opposite sides of the court with a no-go zone in the middle. All players have a ball and, on your signal, pass their ball in the direction of the opposite team. After a set period, balls are counted to see which team has the fewest.
Play for a set period, e.g. 30 seconds. That can be a lot of throwing!
Encourage different strategies, e.g. gatherers and throwers work together.
Players should ‘throw fast and throw smart’!
Once familiar, one interceptor from each team stands in the no-go zone.
Interceptors in the no-go zone try to block opponents’ balls using their hands.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Keep the ball up
Equipment: 1 mini volleyball (or similar) per group
How to play: A group of players try to keep a ball off the ground by passing it to each other. Groups of 3 or more.
Start with a free-play version – rules can be decided later.
Encourage a variety of passes – ‘hot potato’, where the ball is immediately hit away is a useful variation.
Scoring:
Not scoring is an option, alternatively, how many consecutive passes without the ball touching the ground?
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.