Week 1 - Basketball

Skill focus: Ball handling, catching and passing

Session equipment

Many of the activities in School Sport Basketball program require every player to have a ball, therefore any small, round ball can be used to ensure maximum participation. 

Download the Basketball - Week 1 activity card to support teaching before and during the sport session.  

Fast start - Fish in the net

Equipment

How to play

CHANGE IT!

Select the card to download. 

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

Activity 1 - Shuttle ball 

Equipment: Marker cones, one basketball per team. 

How to play: A cooperative game where one player throws the ball to a catcher then runs to take their place. The catcher in turn runs to join the players at the thrower’s line. (Play in teams of 3 or more.) 

Activity 2 - Pairs passing

Equipment: Marker cones to establish batting line and designated hitting area, hitting tee’s, bats and balls. 

How to play: Players form pairs. On your signal, players pass the ball to each other for 30 seconds. At the end of 30 seconds, the player without the ball moves to form a new pair. Passing starts again.  

Activity 3 - Back to back pass

Equipment: Basketballs (or similar) 

How to play: In pairs, players are back to back and pass a ball to one another. Play with 4 or more. 

Station 4 - Long throw

Equipment: Markers or cones, basketballs. 

How to play: The ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. 

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Basketball draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Scoring:

One point for each successful pass in the playing area.

Game - 5-point player

Equipment: 15 touch footballs, 8 marker cones (4 colours) 

How to play: Attackers score points by passing to each other for 30 seconds. For bonus points, the ball is passed to a team-mate in one of the two end zones. Defenders try to intercept the ball. (Play in 2 teams.)

Attackers 

Defenders 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.