Week 2 - Touch Football

Skill focus: Space and player awareness, passing and catching, team defence and scoring a try.

Session equipment


Download Touch Football - Week 2 activity card to support teaching before and during the sport session.  


Fast start - Here, where, there

Equipment

1 touch football per student, 4 marker cones to set up a 25m x 25m playing area

How to play

CHANGE IT!


Select the card to download. 

Skill development games

Activity 1 - Tricky touchdowns

Equipment: 1 football per player, 6 marker cones to define playing area

How to play: One at a time attacking players with a football enter the playing area and quickly choose one of two possible lines to run over before being tagged by a defender. Players change roles frequently. Play with up to ten players per game. 

Activity 2 - Spare square

Equipment: 1 football, 4 marker cones

How to play: Three attacking players on a square pass a football back and forth while a player in the centre of the square attempts to intercept the ball. Attacking players can move to the spare marker cone to receive the ball. Play in groups of four.  


Activity 3 - Back to back

Equipment: 1 touch football per game, marker cones to define score line

How to play: On ‘Go!’ players standing back-to-back run around a marker on their score line. The player who scoops up the ball attempts to score a touchdown without being tagged by their opponent. 


CHANGE IT!

Activity 4 - Flying V

Equipment: • 2 touch footballs, 1 marker cone per player; 2 markers to form scoreline 

How to play: Two teams in a V formation race to pass a ball diagonally backwards down their line. The last player in each team runs to score a touchdown. Teams repeat passing the ball to score as many touchdowns as they can in 60 seconds 


Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Touch Football draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

CHANGE IT!

Game - Team waves

Equipment: 1 touch football, marker cones to define playing area, bibs or sashes to distinguish between teams

How to play: Multiple attacking teams take turns playing a game with a maximum of three touches (chances) to score a touchdown. When their turn as an attacking team is completed, they become the new defending team. 

Reflection


TAG

Ask students to form pairs with a student from their team.

Inform students they are going to give feedback to their partner using 'TAG'.