Week 1 - Softball

Skill focus: Catching and throwing

Session equipment: 

Download Softball - Week 1 activity card to support teaching before and during the sport session.  

Fast start - Capture 

Equipment: 8 markers (to set out playing area), 4 sets of 8 braids or similar (4 different colours). 


How to play:

CHANGE IT!

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

Activity 1 - Pairs passing 

Equipment: 1 Softcore ball (or similar) per pair, 1 glove per player

How to play: Players form pairs. On your signal, players throw to each other for 30 seconds. At the end of 30 seconds, the player with the ball moves to form a new pair. Throwing starts again.

Activity 2 - Hit the target

Equipment: Softcore balls (or similar), targets

How to play: Targets are set up away from a throwing line. Players score points by throwing a ball at the targets. (Play in groups of 3 or 4, or as individuals.) 

Activity 3 - Long throw

Equipment: 1 softcore ball (or similar) per pair, 1 glove per player

How to play: The ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. Use a softball glove to catch.

Fly ball — a ball hit or thrown high in the air 

Activity 4 - Keep the ball up

Equipment: 1 softcore ball (or similar) per group, 1 glove per player 

How to play: A group of players try to keep a ball off the ground by throwing it to each other. Players throw flyballs to one another, and catch them using gloves (Play in groups of 3 or more.) 

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the  Softball draw as a guide to organise the competition across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Beat the bucket

Equipment: 3 softcore balls, 4 markers to define a playing diamond, bucket in the middle of the diamond (or use a hoop), gloves

How to play: A base-runner hits 3 balls into the field and then attempts to run around 4 markers before fielders place all 3 balls in a bucket and call ’STOP!’. 

Runners

Fielders

Scoring

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?

Students can answer reflection questions as a whole class, small group or in pairs.