Target Games - Week 1
Stage 1 - Phase one
Equipment
Marker cones
Hoops
Tennis balls and small coloured balls
Download the Target Games - Week 1 activity card to support teaching before and during the sport session.
FMS focus: Hop
Learning intention
Students are developing proficiency in the hop.
Success criteria.
Support leg bends on landing, then straightens to push off.
Lands and pushes off on the ball of the foot.
Non-support leg bent and swings in rhythm with the support leg.
Head stable, eyes focused forward throughout the jump.
Arms bent and swing forward as support leg pushes off.
Explicit teaching of the hop
About the skill
Hopping is a continuous rhythmical locomotor skill, characterised by taking off and landing on the same foot. It is used in many dance forms, in athletics in the triple jump and in many playground games, such as hopscotch. It is a good indicator of being able to maintain balance while moving, which is often referred to as dynamic balance.
View 'The Get Skilled Get Active - Hop video' to support the explicit teaching of the hop.
Model the skill:
Model the hop to students while explaining the movements needed to effectively hop.
Say to the students:
Bend your leg to push off.
Land on the ball of your foot.
Find your rhythm.
Look ahead, with head and eyes level.
Use your arms for balance.
Guided practice with immediate teacher feedback:
Ask the students to try hopping with their free leg:
straight and to the side
bent and held high to the side
bent and in front of them bent, with the foot behind the support leg and not swinging.
Ask students to try hopping:
with their eyes closed
looking down to the ground or straight ahead
watching a partner who is hopping beside them
Link back to the components of the hop and ask students to decide which is the easiest or the best way to hop.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - Frogs and lily pads
Skill focus: Hop
Equipment: Marker cones, hoops for lily pads
How to play: Players continuously hop from lily pad to lily pad using a one-foot takeoff and 2-foot landing technique.
Randomly distribute the hoops inside the pond, making sure they are not too far away from each other (i.e. hopping distance).
Players hopfrom lily pad to lily pad and see how many they can land on in a given amount of time (e.g. 60 seconds).
If there is more than one frog on the lily pad, it will sink.
If a player hops onto a lily pad with another player already on it, the original player must immediately find another lily pad to hop onto.
Players may hop into the pond as well as onto the lily pads.
FMS consolidation activity - Corner bowls
Skill focus: Side gallop
Equipment: 4 marker cones, target ball, 2 balls of the same colour for each player (players need different coloured balls from eachother)
How to play: 2 players work together to out-score opponents by accurately placing balls close to the target and displacing opponents’ balls to deny access to the target. Play in groups of 4.
Each player in turn rolls one ball at a time towards the target until all players have had 2 turns.
After each turn player side-gallops around the playing area boundary.
Complete 4 games, with each player taking a turn to play first.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Kolap
Equipment: Tennis balls, targets, marker cones.
How to play: Pairs roll balls (kolaps) to stop on a target. If the ball goes outside of the target, the player tries again from where the ball stops. The game continues until all balls are in the target. Players aim to reach a set score.
Play in pairs, and each player has 4 kolaps.
One at a time, players roll the kolap at a target.
If the kolap lands outside of the target, the player tries again from where the kolap stopped.
Continue until all kolaps are within the target.
Once one pair lands all kolaps within the target, then next pairs begin.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.