Week 3 - Softball
Skill focus: Striking and Throwing
Session equipment:
Markers or cones
Softball bats
Softcore balls (or similar)
Hitting tees
Targets, eg. bin, stumps, cones
Buckets
Hoops
Download Softball - Week 3 activity card to support teaching before and during the sport session.
Fast start - Alarm
Equipment: 8 markers (to set out playing area), 1 braid or similar for each tagger.
How to play:
Students stand at one end of the playing area. Students are numbered 1,2,3 or 4. The three taggers stand in the centre of the playing area.
The taggers call out 'Number 1 alarm', signaling the students numbered 1 to skip to the opposite end of the playing area.
The taggers attempt to tag the students skipping. If tagged, these students join the taggers. Taggers call out another number for example, Number 4 alarm’.
The last three students who are not tagged, become the next taggers.
CHANGE IT!
Vary the size of the playing area.
Tagged players can perform movements to return to play. (for example, jumping jacks, tuck jumps, high knees running in place).
Skill development games
Activity 1 - Hit the target
Equipment: 1 batting tee, 1 bat and 1 softcore ball per group.
How to play: Targets are set up away from a batting line. Players score points by hitting a ball at the targets. (Play in groups of 3 or 4.)
Players bat the ball off a tee at the targets.
Each player has a set number of hits (e.g. 2).
Play is stopped to re-position targets that have been knocked over.
Activity 2 - Bat tapping
Equipment: 1 ball and 1 bat per player.
How to play: Each player has a suitable batting implement and ball. The aim is to keep tapping the ball into the air with the bat for as long as possible.
Players tap their ball up and down on their bat, and count the number of consecutive taps they get.
If a player drops their ball, they start counting from the beginning.
Activity 3 - Bucket and hoop
Equipment: Hoops, bins or buckets, markers, bat, 4 softcore balls or similar per group, batting tee
How to play: From a batting tee or drop shot, a ball is hit with a bat into a hoop or a bucket to score points. Play in groups of 3 players – a feeder, a hitter and a collector.
Hitters
6 hits, then rotate roles.
Collectors
Collect balls and return using a nominated path and type of return (e.g. roll down the side).
Feeders
Put ball on the batting tee.
Activity 4 - Pepper
Equipment: 1 batting tee per group, 1 teeball bat per group, different targets (e.g. markers, bin, stumps, a wall), 3 or 4 softcore balls (or similar low-impact balls) per group, 1 glove per player
How to play: Have 1 batter and 4 dispersed players. The batter hits the ball off the batting tee, aiming for targets behind the fielders. The fielders defend the targets. Whoever fields the ball throws it to a receiver, who places it on the batting tee to be struck again. (Play in groups of 5.)
Establish a fielder-free area in front of the batter.
Play cooperatively (the batter tries to hit off a tee to fielders).
Fielders use a glove to field the balls.
The batter aims to hit targets set up between the fielders.
The batter scores points for each target hit.
Rotate positions after 5 or 6 hits
Modified small-sided games
It's time for competition!
Teams compete against each other in the game outlined below. You can use the Softball draw as a guide to organise the competition across the 4 sessions try to ensure each team has a fair number of games.
Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.
Remember, to give students an update of the leader board each week.
Mini Tee-ball
Equipment: Boundary markers, one bat and ball, (choose to suit ability level of the group), batting tee.
How to play: Form a batting team and a fielding team, with 4 bases. Each batter hits the ball into the field from a batting tee, then tries to run around the bases while the fielders field the ball. (Play in teams of 4.)
Batters
The goal is to run around all 3 bases to the home-plate to score a run.
Using a tee, hit the ball into the playing area.
Batters have 3 attempts at hitting the ball off the tee.
The ball must be hit into the fair area (i.e. inside the extended boundaries of first and third base).
Fielders
The teacher fields at the home plate and batters cannot get ‘out’ at home.
Players in the field rotate positions after each batter.
Play stops after the ball is fielded and thrown to a base (the player does not have to catch the ball properly).
The ‘3 out, all out’ rule does not apply.
Each team will bat for 5 minutes, then swap over.
Scoring
Batting teams score 1 point for each base touched.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.