Week 1 - Athletics

Session equipment:

Download the Athletics - Week 1 task card to support teaching before and during the sport session.  

Fast start - Crusts and crumbs

Equipment

Activity set-up

How to play

Select card to download. 

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

Long jump - Frogs and lily pads

Skill focus: Standing double foot jumps

Equipment: 10m x 10m square marked out by 4 cones (the pond); hoops

How to play: Players continuously jump from lily pad to lily pad using a two-foot forward jump. (Play in groups of 4 – 8) 

CHANGE IT!!

Shot Put - Hit the target

Skill focus: One-hand delivery, standing throw, throwing for accuracy 

Equipment: Variety of targets — such as 2 litre (or larger) plastic bottles with a little sand in the bottom, cricket wickets or buckets.  Objects to throw — soft small balls, bean bags, tennis balls, sponge balls — 2 per player 

How to play: Targets are set up away from a throwing line. Players score points by throwing a safe, light object at the targets. 

CHANGE IT!

Discus - Bullseye

Skill focus: Slinging, throwing for accuracy 

Equipment: Chalk, hoops, markers or ropes to form 3 concentric circles on the ground, throw line 3m from target, one light object per player, e.g. sponge ball, small soft ball, tennis ball, bean bags.

How to play: Players throw various objects at a target using the slinging action with feet side on, aiming to score maximum points. 

Teaching tips:

High jump - Scissor snakes

Skill focus: Scissors jump for high jump

Equipment: 1 skipping rope per pair, 1 marker per pair

How to play: Players scissors jump over skipping ropes (snakes) placed on the ground.

Key teaching points

Modified relay games

It's time for competition!

Teams compete against each other in the relay games outlined below. Two relay games are played, one race at a time with all teams racing. 

Allocate 4 points for a win, 3 points for second. 2 points for 3rd  and 1 point for 4th for each relay game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Relay game one - Racing relay

Skill focus: Speed, acceleration, running, jumping, agility and coordination, start position 

Equipment: Marker cones, obstacles that are easy to jump over (mini hurdles are ideal) 

How to play: Players race each other in a relay, jumping over obstacles along the way. 

CHANGE IT

Relay game two - Ladder relay

Skill focus: Speed, agility, acceleration and coordination 

Equipment: ladder, braids or marker cones, relay batons

How to play: Players race each other in a relay, by placing one foot in each section, to introduce running with various stride lengths. 

CHANGE IT

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.