Territorial Games - Week 4
Stage 1 - Phase one
Equipment
Marker cones
Variety of balls of different sizes
Bibs/sashes to distinguish between teams
Targets
Download the Territorial Games - Week 4 activity card to support teaching before and during the sport session.
FMS focus: Overarm throw
Learning intention
Students are developing proficiency in the overarm throw.
Success criteria.
Eyes are focused on target area throughout the throw.
Stand side-on to target area.
Throwing arm moves in a downward and backward arc.
Steps towards target area with foot opposite throwing arm.
Hips then shoulders rotate forward.
Throwing arm follows through, down and across the body.
Explicit teaching of the overarm throw
About the skill
The overarm throw is a manipulative skill frequently used in many sports, such as cricket, softball and baseball. The action is also used in athletics with the javelin, with the overhead serve and smash in tennis, volleyball and badminton and passes in netball and basketball.
View 'The Get Skilled Get Active - Overarm video' to support the explicit teaching of the overarm throw.
Model the skill:
Model the overarm throw to students while explaining the movements needed to effectively throw:
Say to the students:
Look at your target.
Point to the target (with your nonthrowing arm).
Stand side-on.
Step forward and throw.
Follow through, down and across your body with your throwing arm.
Swing your arm down and back as you prepare to throw.
Step, throw and follow-through down and across your body.
Guided practice - Send and run
Skill focus: Side gallop and overarm throw
Equipment: 8 markers (to set out playing area), 2 markers and 1 ball per pair of students.
How to play: Students play in pairs to throw a ball at a target and run to collect the ball once thrown.
Place one marker at the starting point and the second ‘target marker’ at a distance that provides an appropriate level of throwing challenge.
Students throw the ball at their marker for their partner to chase using a side gallop and return it.
Students rotate thrower and collector after each turn.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - L-O-N-G throw
Skill focus: Overarm throw
Equipment: one ball per pair, markers
How to play: A cooperative game in which a ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. The winning pair is the one that has retreated the furthest.
FMS consolidation activity - Interceptor
Skill focus: Overarm throw and catch
Equipment: Any kind of light ball, markers
How to play: 2 players pass a ball to one another. An opponent between the 2 players attempts to intercept the ball. Players change roles frequently.
Divide the players into groups of 3
Each group chooses an interceptor – the other 2 are passers. The interceptor must stay on the line.
The 2 passers try to keep possession of the ball. The interceptor tries to touch or catch the ball.
Rotate roles – after an agreed number of games, one of the passers becomes the interceptor. Alternatively, every time the interceptor touches or catches the ball, a point is scored.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
4 square
Skill focus: Overarm throw and catch
Equipment: Indoor or outdoor playing area, variety of balls of different sizes, 10 marker cones, bibs to distinguish between teams.
How to play: 8 players are divided into 2 teams. A playing area is divided into 4 and a player from each team goes into a square. The team in possession of the ball passes it to team‑mates in any of the 4 squares, trying to avoid interception. Players remain in their square.
One team takes possession of the ball (receivers) and tries to make as many passes as possible between themselves. The other team (interceptors) tries to intercept the ball.
Players can pass in any direction – no running with the ball.
All players must remain in their own square.
If the interceptors catch the ball or knock it out of play, they take possession.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.