Net and court games - Week 1

Stage 1 - Phase one

Equipment 

Download the Net and court games - Week 1 activity card to support teaching before and during the sport session. 


FMS focus: Overarm throw 

Learning intention 

Students are developing proficiency in the overarm throw

Success criteria.

Explicit teaching of the overarm throw

About the skill 

The overarm throw is a manipulative skill frequently used in many sports, such as cricket, softball and baseball. The action is also used in athletics with the javelin, with the overhead serve and smash in tennis, volleyball and badminton and passes in netball and basketball. 

View 'The Get Skilled Get Active - Overarm video' to support the explicit teaching of the overarm throw. 

Model the skill

Introduce students to the components of the overarm throw by modelling and explaining the movements needed. Say to students:

Guided practice

Students stand facing a partner and perform the overarm throw with a beanbag as the skill components are given:

 Ask students what role the different body parts play in the throw. What difference do they notice in trying to throw for distance when sitting or kneeling? 

Skill development games

Choosing teams

In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.

FMS focus activity - Throw, throw, throw

FMS: Overarm throw

Equipment: Markers to separate groups, bean bags, tennis balls, or soft foam balls (1 per student)

How to play: 2 groups of equal size face each other. Each player has a throwing object (tennis ball, soft foam ball, bean bag). On a signal, players throw their ball or bean bag over a line in the direction of the opposite team. After a set period, balls are counted to see who has the fewest balls. 

FMS consolidation activity - L-o-n-g throw

FMS: Catch

How to play: A cooperative game in which a ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. The winning pair is the one that has retreated the furthest. One or more pairs. 

Set up 

Modified small-sided games

It's game time!

Teams play each other in the game outlined below.

No - go

How to play: Players are divided into 2 teams separated by a ‘no-go’ barrier. The ball is thrown across the barrier. The opposing team must catch the ball and send it back. 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.