Week 1 - Table Tennis
Skill focus: Hand-eye coordination, basic rallying
Session equipment:
1 racket (or similar) per student
1 ball per student
4 Table tennis tables (or trestle tables with portable nets)
Rebound wall
Cones or markers
Download Table Tennis - Week 1 activity card to support teaching before and during the sport session.
Fast start - Captain's coming
Equipment: 8 markers to set out playing area
How to play:
Students begin by moving around the playing area in any direction.
When the teacher calls out a range of ‘ship commands’, students perform the action for 5-10 seconds.
Once complete, students resume jogging until the next command is called.
Ship commands
Bow - students run to the front of the area and perform a static balance.
Stern - run to the back and perform a static balance.
Port - run to the left and perform a static balance.
Starboard - run to the right and perform a static balance.
Climb the rigging - action of climbing the rigging.
Scrub the deck - down on one knee and scrub the floor.
Captain’s coming - stand to attention and salute.
CHANGE IT!
Define the types of static balance.
Vary the 'ship command' movements.
Replace static balance positions with movements (e.g. jumping jacks, high knees, squat jumps).
Skill development
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
Once the teams are determined you can add the team and student names to the Table Tennis draw template.
Activity 1 - Racket tapping
Equipment: One racket and ball per player.
How to play: Each player has a racket and ball. The aim is to keep tapping the ball into the air or on the ground with the racket for as long as possible. Many variations are possible.
Players tap their ball up and down on their bat, and count the number of consecutive taps they get.
If a player drops their ball, they start counting from the beginning.
Activity 2 - Triangle roll
Equipment: Marker cones, racket, ball
How to play: Players in 3s stand on the points of a triangle and roll a ball to one another. Play with 3 or more.
Groups of 3 or more form a triangle 2 to 3 metres apart.
Each player has a racket and one ball per group of 3.
Player attempt to roll the ball between another players gates.
Could also be played on a table tennis table.
Activity 3 - 2 square bounce
Equipment: Table Tennis racket per player, one ball or Table Tennis ball per pair, Table Tennis tables or similar.
How to play: A court is divided into two with a player in each half. The server throws the ball into the receiver’s half. The receiver tries to catch the ball after one bounce, (play 1 v 1).
In pairs, players mark out a space similar to the size of a Table Tennis table.
Players stand in position as shown. The player with the ball serves.
The ball must cross the line above waist height.
Play continues (like handball) until one player cannot return the ball after one bounce, or the ball is out of court, or the receiver drops the ball.
The serve alternates between players.
Activity 4 - Racket relay
Equipment: Cones, 1 racket per team, one ball per team, rebound wall
How to play: Players start off in relay groups behind a starting line. Players balance a ball on a racket, while weaving in and out of obstacles. When the hitting line is reached, the player uses the racket to hit the ball to the wall twice before returning with the ball balanced on the bat. (Play with 4 or more.)
If a player drops the ball, they pick it up and continue.
On return, players must cross the starting line and tag the next player.
Modified small-sided games
It's time for competition!
Teams compete against each other in the game outlined below. You can use the 'Table Tennis Draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games.
Allocate 3 points for a win, 2 points for a drawe and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.
Remember, to give students an update of the leader board each week.
Game - Continuous Tennis
Equipment: One Table Tennis racket per player; two Table Tennis balls per game (plus spare ball, Table Tennis tables.
How to play: Players, in opposing teams, serve and return the ball over the net. Once each player hits the ball, they run to the back of their teams line making way for the next player to receive a ball and return it. Play team v team.
Teams take turns to serve diagonally to the opposite team.
Players return the ball.
Players run to back of your line after hitting the ball.
Allow players to practise throwing and catching without a racket first.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.