Week 2 - Athletics  

Session equipment:

Download the Athletics - Week 2 task card to support teaching before and during the sport session.  

Fast start - Fish in the net

Equipment

Activity set-up

How to play

Skill development games

Long jump - Racing relay

Skill focus: Single and double–foot take off, single and double–foot landing 

Equipment: Marker cones, hoops or chalk to define hopping sequence 

How to play: Players race each other in a relay, practising hopping sequences along the way.  

CHANGE IT!!

Shot Put - How many balls?

Skill focus: One-hand delivery, standing throw, throwing for accuracy, single foot take-off and landing, hopping and agility. 

Equipment: 15–20 balls of shot put size, marker cones to define the playing area, chalk or removable tape (or a hoop) 

How to play: Players work in pairs. One player from each pair hops to a central point to collect one ball at a time and throw the ball back to their team-mate at their base and then tag the next player. The aim is to collect the most number of balls. 

Teaching tip for shot put throw



Discus - Throlf

Skill focus: Slinging, throwing for accuracy 

Equipment: Range of 5–6 targets, set up at different heights over a course, 1 quoit or small hoop per player, objects to create obstacles and barriers such as towels, gym mats or benches, numbered flag or card for each ‘hole’ 

How to play: As in golf, a course with ‘holes’ is established. Players move around the course attempting to reach the target in the least number of throws. 

Teaching tips:



High jump station activity adapted from LAPS - Little Athletics program for schools.

High jump - Scissors 8

Skill focus: Scissors jump for high jump

Equipment: Marker cones set up in a 'figure 8' shape, 1 skipping rope per 4 students placed apart in the intersection of the 8. 

How to play: Players in groups of 4 run in a figure 8 (follow markers) and scissors jump over the skipping ropes at the intersection twice. 

Key teaching points

Modified relay games

It's time for competition!

Teams compete against each other in the relay games outlined below. Two relay games are played, one race at a time with all teams racing. 

Allocate 4 points for a win, 3 points for second. 2 points for 3rd  and 1 point for 4th for each relay game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Relay game 1 - Slalom sprint

Skill focus: Speed, acceleration, running a curve, agility and coordination 

Equipment: Marker cones to identify where players are to run 

How to play: Players run slalom-style between markers in a relay race. 

CHANGE IT

Relay game 2 - Target relay

Skill focus: Speed, acceleration, running and ‘hurdling’ combinations, agility and coordination  

Equipment: Marker cones, obstacles that are easy to jump over (15 - 30cm)  

How to play: Gates are set up over a course with obstacles between them at equal lengths. Players in relay teams run the distance and clear the obstacles.

CHANGE IT

Reflection

TAG

Ask students to form pairs with a student from their team.

Inform students they are going to give feedback to their partner using 'TAG'.