Territorial Games - Week 3
Stage 1 - Phase one
Equipment
Marker cones
Variety of balls of different sizes
Bibs/sashes to distinguish between teams
Targets
Download the Territorial Games - Week 3 activity card to support teaching before and during the sport session.
FMS focus: Side gallop
Learning intention
Students are developing proficiency in the side gallop.
Success criteria.
Students display:
Smooth rhythmical movement.
Brief period where both feet are off the ground.
Weight on the balls of the feet.
Hips and shoulders point to the front.
Head stable, eyes focused forward or in the direction of travel.
Explicit teaching of the side gallop
About the skill
The side gallop or slide is a unique locomotor movement skill in that the individual is moving sidewards while the body and sometimes eyes are facing forwards. It is a basic locomotor pattern used in many sports and games, such as softball, basketball, touch and racquet sports. It is also used extensively in dance.
View 'The Get Skilled Get Active - Side gallop video' to support the explicit teaching of the side gallop.
Model the skill
Model the side gallop to students while explaining the movements needed to effectively side gallop.
Say to the students:
Use light springing steps.
Take off and land on the front of your foot.
Make your body face to the front.
Keep eyes straight ahead (or look over your shoulder.)
Step, close, step, close.......or step, together, step, together.
Guided practice: Bank, river, shore
Equipment: 8 markers (to set out playing area), 4 markers (to set out the river).
How to play:
All students must line up along the 'river'.
Explain to students that the marked line to left of the 'river' is the bank and the line to the right of the 'river' is the shore.
The teacher calls out either river, bank or shore. Students must side gallop to get to the corresponding destination as fast as possible.
Skill development games
Choosing teams
In a sport education approach, affiliation is promoted by students being a member of the same team over a period of time. It is intended that students remain in these teams for the duration of each sport program for the skill development and the modified small-sided games, so that they can develop and learn together.
Place students in equal teams, 4 teams is optimal, at the beginning of the skill development session. Strategies for forming groups can be found in the Game-based learning in sport and physical activity e-learning course.
To further promote affiliation students can decide on a team name.
FMS focus activity - Send and side gallop
Skill focus: Side gallop and overarm throw
Equipment: 8 markers (to set out playing area), 2 markers and 1 ball per pair of students.
How to play: Students play in pairs to throw a ball at a target and side-gallop to collect the ball once thrown.
Place one marker at the starting point and the second ‘target marker’ at a distance that provides an appropriate level of throwing challenge.
Students throw the ball at their marker for their partner to chase using a side gallop and return it.
Students rotate thrower and collector after each turn.
FMS consolidation activity - Target and intercept
Skill focus: Overarm throw
Equipment: Targets as shown in image, one throwing object for each pair.
How to play: One player with a bean bag attempts to throw it past an interceptor to hit or land on a target. Play in pairs or other combinations.
Play for a set period (e.g. 90 seconds).
Discourage delays in throwing.
Allocate more points for more distant targets.
Restrict the distance between a player’s and an opponent’s target (e.g. 1m in front).
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
4 square
Skill focus: Overarm throw and catch
Equipment: Indoor or outdoor playing area, variety of balls of different sizes, 10 marker cones, bibs to distinguish between teams.
How to play: 8 players are divided into 2 teams. A playing area is divided into 4 and a player from each team goes into a square. The team in possession of the ball passes it to team‑mates in any of the 4 squares, trying to avoid interception. Players remain in their square.
One team takes possession of the ball (receivers) and tries to make as many passes as possible between themselves. The other team (interceptors) tries to intercept the ball.
Players can pass in any direction – no running with the ball.
All players must remain in their own square.
If the interceptors catch the ball or knock it out of play, they take possession.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.