Week 3 - Touch Football

Skill focus: Passing and catching, evasion, scoring a try

Session equipment

Download Touch Football - Week 3 activity card to support teaching before and during the sport session. 


Fast start - Upside down

Equipment: 8 markers to set out 25m x 25 m playing area, 1 additional marker per student


How to play:

CHANGE IT!

Select card to download

Skill development games

Activity 1 - Boundary pass

Equipment: 1 touch football per pair, marker cones to define boundary line

How to play: In pairs, players try to make as many passes to each other as they can in 60 seconds. To add a challenge, the pass has to be across a different boundary line. 



Activity 2 - Giant's treasure

** Teacher needed at this station

Equipment: 20 footballs as the giants treasure, 4 marker cones, 1 bib or sash to identify the giant, 1 hoop

How to play: Teams try to collect the most footballs from the giant’s treasure before ‘Time!’ is called or before they are tagged by the giant who is protecting the treasure. 


Activity 3 - Back to back

Equipment: 1 touch football per game, marker cones to define score line

How to play: On ‘Go!’ players standing back-to-back run around a marker on their score line. The player who scoops up the ball attempts to score a touchdown without being tagged by their opponent. 


CHANGE IT!

Activity 4 - Back-to-back passes

Equipment: 1 football per pair

How to play: In pairs, players experiment with different ways to pass the football to each other while standing back-to-back. 

CHANGE It!

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Touch Football draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Game - Drop out, drop in 

Equipment: 1 football, 10 marker cones to set up a 25m x 50m playing field, bibs or sashes to distinguish teams. 

How to play: Teams play a modified version of Touch Football. When the ball carrier is touched, the defender who made the touch must exit the field and run around a marker cone before returning to the game. 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What are you going to try and improve on next week?


Students can answer reflection questions as a whole class, small group or in pairs.