Athletics gala day

Session equipment

Download the Athletics - Gala day task card  to support teaching before and during the sport session.  

Athletics gala day organisation

Fast start - Student choice

Choose one of the Fast starts played in the Athletics unit to use as a warm-up for the Athletics gala day competition. 

Field events

Use the Athletics gala day draw to rotate teams through field events and to track team's scores at each event. 

Discus event - Discus quoits 

Skill focus: Discus throw 

Equipment: Equipment: 8 markers set up as shown in picture, 1 quoit or similar per player.

How to play: Players throw quoits as far as they can within the boundary lines using the discus throwing technique. 

(Teachers should read and use the instructions below for a standing discus throw. The throw should be explained and modelled to students prior to activity)

Scoring

Teams total their score and add to the Gala day point score card. 

Scoring

Teams total their score and add to the Gala day point score card. 

Shot Put event - Point score

**This station must have a teacher supervising. 

Skill focus: One-hand delivery, standing shot put throw 

Equipment: 3 hoops per 3-4 students, shot puts or objects to throw.

How to play: Hoops are set up away from a throwing line. Players score points by putting a shot put or other object into hoops. 

Long jump event - Jump to score

Skill focus: Speed, acceleration, jumping off one foot and landing on two

Equipment: Long jump pit, soft landing area, markers 

How to play: Markers are placed 1m apart along the outside of a long jump put or soft-landing area. Players need to run and jump as far as they can to score points. (shown in diagram)

Scoring

Teams total their score and add to the Gala day point score card. 



High jump station activity adapted from LAPS - Little Athletics program for schools.

Scoring

Team captain times how long it takes all members of their team to complete the Scissors 8 course. Time is recorded in the Gala day point score card. 

High jump event - Scissors 8 team relay

Skill focus: Scissors jump for high jump

Equipment: Marker cones set up in a 'figure 8' shape, 1 skipping rope per 4 students placed apart in the intersection of the 8. 

How to play: Players in groups of 4 run in a figure 8 (follow markers) and scissors jump over the skipping ropes at the intersection twice. 

Key teaching points

Relay race

Relay race

Skill focus: Speed, acceleration, playing as a member of a team

Equipment: Markers, relay batons for each team

Set up

Place 4 marker cones in a straight line to represent the starting line.

Place another 4 markers opposite 100 metres away to represent the change over point for runners. 

How to play: Teams race against each other in a relay. Each team member races one length before passing the baton on to the next runner, who runs and passes on to the next etc. 

Scoring

Add points for 1st, 2nd, 3rd and 4th to the Gala day point score card. 

Reflection

2 stars and a wish

Ask students - what are 2 things you feel you did well today?

What will you take away from Athletics that you can use for our next sport?


Students can answer reflection questions as a whole class, small group or in pairs. 

Athletics certificates

Award students with certificates for their involvement in the Athletics unit

Certificates available for download include:

The School Sport Unit values your feedback on the Athletics unit. It would be greatly appreciated if you could complete this short online form to provide us with information to inform future resources made for schools.