Athletics gala day
Session equipment
1 relay baton per team
Gala day draw
Bibs or sashes to distinguish between teams
Stop watch to time Scissor 8 team relay
30cm obstacle to scissor jump
10 quoits
30 markers
Shot puts or similar (at least 6)
Download the Athletics - Gala day task card to support teaching before and during the sport session.
Athletics gala day organisation
Fast start
Field events
Relay race
In the week prior to the gala-day, students may be given time to create signs to support their team at the gala-day.
Set-up field events and relay playing area prior to the session. Field events need to be spaced apart and set up to ensure objects are thrown in the same direction.
Players participate in the field event as a team and record their team's total score on the Athletics gala day recording sheet.
The gala day concludes with all teams competing against each other in a relay race.
Select a student from each team to be the team captain for the gala-day.
Fast start - Student choice
Choose one of the Fast starts played in the Athletics unit to use as a warm-up for the Athletics gala day competition.
Field events
Use the Athletics gala day draw to rotate teams through field events and to track team's scores at each event.
Discus event - Discus quoits
Skill focus: Discus throw
Equipment: Equipment: 8 markers set up as shown in picture, 1 quoit or similar per player.
How to play: Players throw quoits as far as they can within the boundary lines using the discus throwing technique.
(Teachers should read and use the instructions below for a standing discus throw. The throw should be explained and modelled to students prior to activity)
Players take it in turns to throw the quoit as far as they can using the standing discus throw technique.
All players have 3 throws.
Points are scored depending on where the quoit lands in the target area.
Scoring
Teams total their score and add to the Gala day point score card.
Scoring
Teams total their score and add to the Gala day point score card.
Shot Put event - Point score
**This station must have a teacher supervising.
Skill focus: One-hand delivery, standing shot put throw
Equipment: 3 hoops per 3-4 students, shot puts or objects to throw.
How to play: Hoops are set up away from a throwing line. Players score points by putting a shot put or other object into hoops.
Players throw their object to land in hoops spaced 2m, 3m and 5m apart.
Players stand side on, feet shoulder width apart and use the non throwing hand to aim. Sit the object to be thrown in the curve of the neck just behind or on the upper part of the jaw (not on the cheek or ear). Players should keep their elbow up as they 'put' the object.
Each player has 3 throws.
Only one player is to throw at a time.
Long jump event - Jump to score
Skill focus: Speed, acceleration, jumping off one foot and landing on two
Equipment: Long jump pit, soft landing area, markers
How to play: Markers are placed 1m apart along the outside of a long jump put or soft-landing area. Players need to run and jump as far as they can to score points. (shown in diagram)
Set up 10 markers to define points for distance. (see diagram for set up)
Players take it in turn to run towards the pit, and jump off one foot and landing on two feet in the pit.
Players have 3 jumps each.
Scoring
Teams total their score and add to the Gala day point score card.
Scoring
Team captain times how long it takes all members of their team to complete the Scissors 8 course. Time is recorded in the Gala day point score card.
High jump event - Scissors 8 team relay
Skill focus: Scissors jump for high jump
Equipment: Marker cones set up in a 'figure 8' shape, 1 skipping rope per 4 students placed apart in the intersection of the 8.
How to play: Players in groups of 4 run in a figure 8 (follow markers) and scissors jump over the skipping ropes at the intersection twice.
Each player covers the figure 8 circuit, scissors jumping over the obstacle in the middle twice before returning and tagging the next runner.
Players participate as a continuous relay.
Key teaching points
Leg closest to the rope over first.
Run in and land facing the same direction.
Both legs lift to the front.
Relay race
Relay race
Skill focus: Speed, acceleration, playing as a member of a team
Equipment: Markers, relay batons for each team
Set up
Place 4 marker cones in a straight line to represent the starting line.
Place another 4 markers opposite 100 metres away to represent the change over point for runners.
How to play: Teams race against each other in a relay. Each team member races one length before passing the baton on to the next runner, who runs and passes on to the next etc.
Teacher to split teams up so half are at one end of the track and the other half at the marker at the opposite end.
The race is finished when all members of the team have run.
The team who finishes the race first is the winner.
Scoring
Add points for 1st, 2nd, 3rd and 4th to the Gala day point score card.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What will you take away from Athletics that you can use for our next sport?
Students can answer reflection questions as a whole class, small group or in pairs.
Athletics certificates
Award students with certificates for their involvement in the Athletics unit.
Diamond award - first place
Gold award - second place
Silver award - Third place
Bronze award - Fourth place
Certificates available for download include:
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