Movement exploration - Week 2
Stage 1 - Phase one
Equipment
20 marker cones
20 hoops hoops
music
Download the Movement exploration games - Week 2 activity card to support teaching before and during the sport session.
FMS focus: Hop
Learning intention
Students are developing proficieny in the hop by learning to sequence the basic components.
Success criteria
Students:
support leg bends on landing, then straightens to push off
land and push off on the ball of the foot
non-support leg bends and swings in rhythm with the support leg
head stable is stable, eyes focused forward throughout the jump.
arms are bent and swing forward as support leg pushes off.
Explicit teaching of the hop
About the skill
Hopping is a continuous rhythmical locomotor skill, characterised by taking off and landing on the same foot. It is used in many dance forms, in athletics in the triple jump and in many playground games, such as hopscotch. It is a good indicator of being able to maintain balance while moving, which is often referred to as dynamic balance.
View 'The Get Skilled Get Active - Hop video' to support the explicit teaching of the hop.
Model the skill
Model the hop to students while explaining the movements needed to effectively hop.
Bend your leg to push off.
Land on the ball of your feet.
Find your rhythm.
Look ahead, with head and eyes level.
Use your arms for balance.
Guided practice
Ask students to try hopping:
straight and then to the side
bent and held high to the sky
bent and in front of them
bent, with the foot behind the support leg and not swinging.
Ask students to try hopping:
with their eyes closed
looking down to the ground and then looking straight ahead
watching a partner who is hopping beside them.
Link back to the components of the hop and ask students which is the easiest or best way to hop.
Skill development games
FMS focus activity - Frogs and lily pads
Equipment: A 10m x 10m square marked out by 4 cones (the pond), hoops to be used as lily pads.
How to play: Players continuously jump from lily pad to lily pad using a one foot take-off and landing technique (hop).
Randomly distribute the hoops inside the pond, making sure they are not too far away from each other (i.e. jumping distance).
Players jump from lily pad to lily pad and see how many they can land on in a given amount of time (e.g. 60 seconds).
If there is more than one frog on the lily pad, it will sink. If a player jumps onto a lily pad with another player already on it, the original player must immediately find another lily pad to jump onto.
Players may jump into the pond as well as onto the lily pads.
FMS consolidation game - Shapes in space
FMS: Side gallop
Equipment: Music player and music
How to play: In a group, players make a basic shape in the middle of the room then hop clockwise. When the music stops, players move away from the basic shape. When the music starts again, players hop back together and form another basic shape.
Call a shape (e.g. a circle, square or rectangle).
In a group, players make the nominated shape in the middle of the room, and the music begins.
Players start hopping clockwise while the music is playing.
When the music stops, all players run away from the shape.
Call another shape (e.g. a square).
The music starts again and players run to the middle to form the new shape.
Players begin hopping anti-clockwise.
Repeat this pattern.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Stone, bridge and tree relay race
Skill focus: Run, static balance, leap and teamwork
Equipment: An indoor/outdoor playing area 20 metres in length, a starting cone for each team and three cones spaced 5 metres apart.
How to play: Players race each other in a relay using various static and movements skills.
Teams of 6–8 players line up behind their starting cones.
When teacher says ’GO!’, the first player from each team runs out to their first cone and forms a stone.
The second player from each team jumps over their ‘stone’, and then runs to the second cone to form a bridge.
The third player from each team jumps over their ‘stone’, crawls under the ‘bridge’, and then runs to the third cone to form a tree.
The fourth player jumps over the ‘stone’, crawls under the ‘bridge’, runs around the ‘tree’ and back to take the place of the ‘stone’. The ‘stone’ takes the place of the ‘bridge’. The ‘bridge’ then takes the place of the ‘tree’, who then runs to the end of the line.
The game finishes when all players have had a turn at each of the positions.
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.