Week 2 - Try Rugby Sevens

Skill focus: Re-starts, running with the ball, passing and catching, scoring a try and lineouts

Session equipment


Download Try Rugby Sevens - Week 2 task card to support teaching before and during the sport session.  


Fast start - Here, where, there

Equipment

1 football per student, 4 marker cones to set up a 25m x 25m playing area

How to play

CHANGE IT!


Select the card to download. 

Skill development games

Activity 1 - Tricky touchdowns

Equipment: 1 football per player, 6 marker cones to define playing area

How to play: One at a time attacking players with a football enter the playing area and quickly choose one of two possible lines to run over before being tagged by a defender. Players change roles frequently. Play with up to ten players per game. 

Activity 2 - Ball runner

Equipment: 1 football per pair of players; 6 marker cones to define a playing area 

How to play: Players in pairs pass a football back and forth in the centre of a playing field. When the coach calls ‘Ball!’, the player who has the ball must run to their end and score a try.   


Activity 3 - Line out throw

Equipment: 1 football per pair of players, marker cones

How to play: Pairs throw a football overhead to each other and step backwards if they catch it on the full. When ‘Time!’ is called, the pair who is the greatest distance apart wins.  

Activity 4 - Flying V

Equipment: • 2 footballs, 1 marker cone per player; 2 markers to form scoreline 

How to play: Two teams in a V formation race to pass a ball diagonally backwards down their line. The last player in each team runs to score a touchdown. Teams repeat passing the ball to score as many touchdowns as they can in 60 seconds 


Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the 'Try Rugby Sevens draw' as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

CHANGE IT!

Game - Grid island

Equipment: 2 footballs per game; team bibs or sashes; marker cones to define the grids 

How to play: The attacking team aims to pass footballs to team-mates standing on Grid Island. Defending team players who are surrounding the island attempt to intercept or knock down the ball to stop the attackers scoring points. 

Reflection


TAG

Ask students to form pairs with a student from their team.

Inform students they are going to give feedback to their partner using 'TAG'.