Week 2 - T-Ball

Skill focus: Throwing and catching

Session equipment: 


Download T-Ball - Week 2 activity card to support teaching before and during the sport session.  


Fast start - Send and run

Equipment: 8 markers (to set out playing area), 2 markers and 1 ball per pair of students.

How to play:

CHANGE IT!

Skill development games

Activity 1 - Gorri 

Equipment: 6–10 markers to define a rectangular playing area, 1 or 2 tennis balls per player (to throw at the moving target), a variety of balls (targets) of different size 

How to play: A large ball is rolled and players try to hit it with a tennis or soft ball (or similar)

Activity 2 - Team distance 

Equipment: Markers to define throwing line, balls for throwing. 

How to play: Players work as a team and try to throw a ball as far as possible with each player’s throw being thrown from the landing position of the previous thrower. 

Activity 3 - L-O-N-G throw

Equipment: 1 tennis ball per pair, 2 cones per pair

How to play: A ball is thrown between two players. If the ball reaches the catcher on the full, both the catcher and the thrower step back. If it is dropped, both take a step forward. The winning pair is the one that has retreated the furthest. (Play with one or more pairs.) 

Activity 4 - Pepper

Equipment: 1 batting tee per group,  1 bat per group, different targets (e.g. markers, bin, stumps, a wall), 3 or 4 tennis balls (or similar low-impact balls) per group.

How to play: Have 1 batter and 4 dispersed players. The batter hits the ball off the batting tee, aiming for targets behind the fielders. The fielders defend the targets. Whoever fields the ball throws it to a receiver, who places it on the batting tee to be struck again. 

Modified small-sided games

It's time for competition!

Teams compete against each other in the game outlined below. You can use the  T - Ball draw. as a guide to organise the competition, across the 4 sessions try to ensure each team has a fair number of games. 

Allocate 3 points for a win, 2 points for a drawer and 1 point for a loss for each game played. Record results and points in the School sport program results spreadsheet.

Remember, to give students an update of the leader board each week.

Beat the bucket

Equipment: Indoor or outdoor playing area, 3 tennis balls, 4 markers to define a playing diamond, plastic bucket in the middle of the diamond (or use a hoop) 

Harder variation: use a bat to hit the ball off a tee 

How to play: A running and fielding team. A runner throws 3 balls into the field and then attempts to run around 4 markers before fielders place all 3 balls in a bucket and call ‘STOP!’ (6–10 per group). 

Base runners:

Fielders: 

Scoring

Reflection

TAG

Ask students to form pairs with a student from their team.

Inform students they are going to give feedback to their partner using 'TAG'.