Striking and fielding games - Week 4
Stage 1 - Phase 2
Equipment
Marker cones
Skipping ropes
Balls
Hitting tees
Bats
Hoops
Bases
Download the Striking and fielding games - Week 4 activity card to support teaching before and during the sport session.
FMS focus: Leap
Learning intention
Students are developing proficiency in the leap.
Success criteria.
Students display:
Eyes focused forward throughout the leap.
Knee of take-off leg bends.
Legs straighten during flight.
Arms held in opposition to the legs.
Trunk leans slightly forward.
Lands on ball of the foot and bends knee to absorb landing.
Explicit teaching of the leap
About the skill
The leap is a locomotor movement characterised by a take-off on one foot, a long flight phase and a landing on the opposite foot. Although it is an extension of the sprint run, it differs in that it is a discrete skill with a clear beginning and end point. It is basic to everyday activities, such as jumping over low obstacles, playground games such as hopscotch, and various team activities. The leap is also used in gymnastics and dance and is specific to events such as hurdling and the triple jump in athletics.
View 'The Get Skilled Get Active - Leap video' to support the explicit teaching of the leap.
Model the skill:
Revise the components of the leap:
Look straight ahead.
Bend knee to take off.
Scissor legs.
Stretch your arms out.
Lean into the leap.
Land softly.
Guided practice:
Revise the components of the leap with students. Students work in groups of four with two skipping ropes. Students arrange the ropes in a V shape that gradually widens. Students perform the leap. As students perform the leap remind students to look straight ahead, bend knee to take off, scissor legs, stretch their arms out, lean into the leap and land softly.
Independent practice with immediate teacher feedback:
Students form groups of five or six. Space twenty hoops (representing quicksand) randomly through an area. Two members from each group attempt to make their way through the area by leaping over the hoops. The rest of the team stands around the sides with balls. If they land in, or on, any of the hoops they are stuck in the quicksand. The only way they can continue their journey is to successfully catch a ball which is to be thrown underarm to them by a member of their team. Once through the quicksand they switch places with other team members.
Skill development games
FMS focus activity - Base to base relay
Skill focus: Leap
Equipment: Base plates (or marker cones)
How to play: For two teams to have a “relay race” against each other around all of the bases.
Set up a baseball diamond with base plates spaced at correct distances apart.
Divide players into two teams.
Place an equal number on each base.
A runner from home leaps to 1st base who tags their fellow team member who then repeats the process until the final team member reaches home plate.
FMS consolidation activity - Underarm return relay
Skill focus: Catching
Equipment: Tennis balls, marker cones
How to play: Players run to a point, return and on the way back pick up a ball and throw it underarm to the teammate next in line. This pattern continues. (Play with 4 or more).
Mark a starting line and a midway line, and place a distant marker to run around (turning point).
Form teams of 4 - 6 players.
Place the ball on the midway line.
Player 1 runs around the turning point and back towards the team, picking up the ball on the midway line.
The ball is thrown underarm to player 2, player 1 joins the end of the team.
Player 2 runs to the midway line, deposits the ball and continues to the turning point, then runs back, picks up the ball and throws it underarm to player 3.
Continue until player 1 is again at the head of the line.
Modified small-sided games
It's game time!
Teams play each other in the game outlined below.
Runners v Passers
Equipment: 4 balls per player, hitting tee, marker cones, bats
How to play: A batting team and a fielding team. The first batter hits the ball and the entire team runs around the markers. The fielders gather the ball and pass it to everyone in their team. When all the fielders have touched the ball, they call out “STOP!”
Using a tee, the ball is hit between B and C.
All batters attempt to run as a group to the finish position.
If the ball goes ‘wide’ (A-B or C-D), the shot is taken again.
Field the ball and then move onto the infield.
The ball is passed to each fielder using a nominated throw, eg. underarm throw.
Fielders must be at least 2 meters apart.
The last fielder to receive a pass calls out “STOP!”.
The ball is passed to the next batter.
Scoring:
Each batter to reach the finish line before ‘STOP!’ is called scores one point.
Players can be caught out – if they are, no points are scored
Reflection
2 stars and a wish
Ask students - what are 2 things you feel you did well today?
What are you going to try and improve on next week?
Students can answer reflection questions as a whole class, small group or in pairs.