Metaball
Metaball
(Topics->Effects->Metaball)
メタボールをつかった光の玉を描くPGraphicsによるアニメーション。
バッファに蓄積して描画するPGraphicsオブジェクトをうまく使っています。
/**
* Metaball Demo Effect
* by luis2048.
*
* Organic-looking n-dimensional objects. The technique for rendering
* metaballs was invented by Jim Blinn in the early 1980s. Each metaball
* is defined as a function in n-dimensions.
*/
int numBlobs = 3;
int[] blogPx = { 0, 90, 90 };
int[] blogPy = { 0, 120, 45 };
// Movement vector for each blob
int[] blogDx = { 1, 1, 1 };
int[] blogDy = { 1, 1, 1 };
PGraphics pg;
int[][] vy,vx;
void setup() {
size(640, 360);
pg = createGraphics(160, 90, P2D);
vy = new int[numBlobs][pg.height];
vx = new int[numBlobs][pg.width];
}
void draw() {
for (int i=0; i<numBlobs; ++i) {
blogPx[i]+=blogDx[i];
blogPy[i]+=blogDy[i];
// bounce across screen
if (blogPx[i] < 0) {
blogDx[i] = 1;
}
if (blogPx[i] > pg.width) {
blogDx[i] = -1;
}
if (blogPy[i] < 0) {
blogDy[i] = 1;
}
if (blogPy[i] > pg.height) {
blogDy[i]=-1;
}
for (int x = 0; x < pg.width; x++) {
vx[i][x] = int(sq(blogPx[i]-x));
}
for (int y = 0; y < pg.height; y++) {
vy[i][y] = int(sq(blogPy[i]-y));
}
}
// Output into a buffered image for reuse
pg.beginDraw();
pg.loadPixels();
for (int y = 0; y < pg.height; y++) {
for (int x = 0; x < pg.width; x++) {
int m = 1;
for (int i = 0; i < numBlobs; i++) {
// Increase this number to make your blobs bigger
m += 60000/(vy[i][y] + vx[i][x]+1);
}
pg.pixels[x+y*pg.width] = color(0, m+x, (x+m+y)/2);
}
}
pg.updatePixels();
pg.endDraw();
// Display the results
image(pg, 0, 0, width, height);
}