Combattants et mages niveau 90
Niveau d'objet requis: 605 ou plus
Niveau d'objet synchronisé: 665
Participants: Enregistrement de 1 à 4 joueurs
Temps imparti: 90 min
Randonnée spirituelle (90) (Débloque l'accès au donjons à embranchement "Le mont Rokkon")
PNJ: Shallow Moor, Vieille Sharlayan (12, 13.3)
Prerequis : Avoir fini la dernière quête de l'épopée d'Endwalker et parlé une fois au PNJ "Osmon", à Vieille Sharlayan (11.9, 13.3)
Attendre à l'endroit indiqué à Kugane près de l'auberge du Bokairo
Parler à Tsubaki, Kugane (8.9, 8.8)
Accomplir le donjon à embranchement "Le mont Rokkon"
Puis parler de nouveau à Tsubaki
Enfin retournez voir Shallow Moor, Vieille Sharlayan (12, 13.3)
Récompenses
Le journal d'exploration du mont Rokkon a été ajouté au menu “Donjons spéciaux”, accessible depuis la rubrique Missions du menu principal.
Pour débloquer de nouvelles entrées du journal, accomplissez “Le mont Rokkon - Donjon à embranchements” en empruntant différents chemins.
Parler à Osmon, Vieille Sharlayan (11.9, 13.3) pour débloquer le donjon à embranchement "Le Mont Rokkon annexe - Donjon alternatif"
??? (90)
PNJ:Osmon, Vieille Sharlayan (11.9, 13.3)
Prerequis : Avoir fini la quête annexe "Randonnée spirituelle" et rempli une certaine condition dans le donjon à embranchements "Le mont Rokkon"
Cette mission peut être sélectionnée depuis la fenêtre des donjons spéciaux. Pour y accéder, choisissez "Missions" puis "Donjons spéciaux" dans le menu principal.
Pour participer seul(e) ou en équipe fixe de 2 à 4 joueurs
L'option Grouper si l'équipe compte moins de 4 joueurs doit être décochée.
* Cette option est désactivée par défaut.
Pour participer en équipe de 4 avec groupement automatique
L'option Grouper si l'équipe compte moins de 4 joueurs doit être cochée.
Il n'existe aucune contrainte en ce qui concerne les rôles des joueurs au sein des équipes. Par ailleurs, il est possible de changer de job en cours de mission, tant que le job choisi est de niveau 90 ou plus.
* Il est impossible de changer de job en cours de combat.
Dans les donjons à embranchements, il est possible d'utiliser des actions spécifiques appelées "actions embranchées". Ces dernières permettent de soigner, ranimer ou contrôler l'inimitié, compensant ainsi l'absence de certains rôles.
De plus, lors de la mission, certains attributs sont ajustés afin de compenser l'absence de certains rôles.
Ainsi les soigneurs et DPS peuvent endosser le rôle de tank, et inversement, les tanks et soigneurs peuvent endosser le rôle de DPS.
Sélectionner des actions embranchées
Il est possible de sélectionner jusqu'à deux actions embranchées utilisables en mission depuis le menu "Donjons spéciaux". Ces actions peuvent aussi être librement modifiées en cours de mission depuis le même menu.
* Les actions sélectionnables varient selon les rôles.
Les objets obtenus en récompense de cette mission peuvent être échangés auprès du PNJ Trisassant à Vieille Sharlayan (11.9, 13.3).
Take the left portal.
Defeat the three groups of enemies.
Beat up Yozakura the Fleeting miniboss. Yozakura l'élusive
Defeat more enemies.
In the room with the Suzaku and Seiryu statues, only interact with the Auspice Glass in the center.
Fight more enemies in the next rooms
Before going upstairs, interact with the katana case and choose the option to close its lid.
In the next room, beat up Moko the Restless, the final boss of this dungeon. Môko le tourmenté
Take the left portal.
Fight the three groups of enemies in your way.
Beat up Yozakura the Fleeting. Depending on the weather, this boss’ mechanics change.
Defeat more enemies to open the path for you.
In the room where you find Suzaku and Seiryu statues, interact only with the Auspice Glass in the center.
Go through the following rooms defeating the enemies you find.
In the room with the staircase, ignore the Katana Case and keep going to the next area.
Fight Moko the Restless to complete the dungeon.
Take the left portal.
Go through the next section defeating the enemies to open the path.
Beat up Yozakura the Fleeting. Depending on the weather, this boss’ mechanics change.
Defeat more enemies.
In the room with the Suzaku Seiryu statues, you must rotate them so Suzaku is facing south and Seiryu east. Before you interact with the Auspice Glass, they must be positioned as shown in the image below.
Leave using the door on your left and defeat the enemies on the roof.
In the next room, be sure to let Shishu Apa – the blue-floating enemy – finish casting Water III, putting the lanterns in the room out.
Go upstairs to fight Moko the Restless.
Take the left portal.
Defeat the three groups of enemies that you come across.
Fight Yozakura the Fleeting. This miniboss uses different attacks and mechanics depending on the weather.
Defeat more enemies.
In the room with the statues, you need to rotate them in order to leave Suzaku facing the south and Seiryu the east. Thus, interact with the Auspice Glass to open a door on your left.
Fight the group of enemies on the roof.
In the next room, you must interrupt Shishu Apa when it starts casting Water III, keeping all the lanterns lit.
Keep going to fight Moko the Restless.
Take the portal in the middle.
You need to fight three groups of enemies to get to the next area.
In front of the Shojo Temple, pull the Woven Rope before opening the door.
Beat up Yozakura the Fleeting.
Move forward, defeating all enemies in your way.
When you talk to Shishu White Baboon, choose the “Very well – we have a deal” dialogue option. Babouin de Shishû
Defeat Gorai the Uncaged in the next area to complete this path. Gôrai le fureteur
Start by going through the portal in the middle.
Defeat all the enemies in your way.
Before opening the door to the Shojo Temple, pull the Woven Rope.
Defeat Yozaruka the Fleeting.
Keep going, defeating enemies.
Now, when talking to Shishu White Baboon, you must select the “Give me a moment to think…” option. After defeating the Baboon, go to the next area.
Beat up Gorai the Uncaged. Gôrai le fureteur
Take the portal in the middle.
Defeat the enemies.
When you find yourself in front of the Shojo Temple, just open the door. Do not pull the Woven Rope.
Beat up Yozaruka the Fleeting.
Keep moving forward defeating enemies.
After you have defeated Shishu Yoko, the white tiger, don’t open the door close to where Hancock goes to. Instead, you must climb the boxes on the left side of the room and keep going until you reach the upper level as shown in the image below.
Pull the Woven Rope you find on the upper level.
Fight the three lanterns.
Defeat Gorai the Uncaged.
Start taking the right portal.
Defeat the enemies in your way.
After the third group of enemies, you find the dogu. Do not interact with it. Just keep forward.
Fight Yozakura the Fleeting.
As you walk on the next path, you will find 4 Stones of Protection. Interact with them to brush away the moss and detritus.
Defeat more enemies.
Beat up Shishio, the final boss of this path. Shishiô
Take the right portal.
Defeat some groups of enemies.
Ignore dogu when it’s found by Hancock. Just keep going to the next area.
Beat up Yozakura the Fleeting.
As you progress through the next section, do not interact with the Stones of Protection.
Clear the area defeating all the enemies.
Fight Shishio.
Take the right portal.
Defeat the enemies found in the following sections.
You need to pick dogu, the clay figure, up when Hancock finds it after the third group of enemies.
Beat up Yozaruka the Fleeting.
Fight more enemies.
After you find a Fence with a small shrine right beside it, you must ignore the former and use the Eastern Bow emote (/easternbow or /ebow) in front of the latter.
Defeat more enemies.
After reaching a dead end, there is an Ancient Tree and an Iwakura in front of you. Interact with the Iwakura to use it as a bridge.
Beat up Shishio.
Start with the right portal.
Fight the enemies you find in the first few sections.
When you find dogu, you must interact with it to pick it up.
Defeat Yozaruka the Fleeting.
Keep going through the next section defeating enemies in your way.
When you come upon a Rickety Fence, you should ignore it. Instead, go to the small shrine beside it and use the Eastern Bow emote (/easternbow or /ebow) in front of it.
Fight more enemies.
When the path comes to a dead end, interact with the Ancient Tree to use it to reach the other side.
Defeat Shishio.
Go for the portal in the middle.
Fight the groups of enemies in your way.
Don’t pull the Woven Rope that is in front of the Shojo Temple. Just open the door to proceed.
Defeat Yozaruka the Fleeting.
Defeat more enemies.
Now, after defeating the Shishu Yoko, the white tiger, you should not open the next door that Hancock stays in front of. You must repeat the process of climbing the boxes as you did in Path 7.
Once in the upper level, pull the Woven Rope.
In the next section, when the three lanterns spawn, do not kill them. You need to lure them to the room where you fought the white tiger.
In this room, there are three lanterns on the ground that are in front of golden tapestries as shown in the image below. You can light them by killing one of the enemies you lured while it is facing the lantern. Remember to position them correctly and avoid hitting more than one enemy.
After the three lanterns are lit, take the new portal to face off the final boss of Mount Rokkon. Enenra