6th Level Evocation
Level: Arcane 6, Air Mage 5
Casting time: Immediate
Range: 150ft
Effect: blasts a bolt of lightning at a target then chains to nearby object or individuals up to 2 times(+1 per 3 levels)
Requirements: N/A
Exceptions: N/A
Duration: N/A
Accuracy: bolt can be redirected if there is somthing that can act as a lightning rod
Damage dealt: 10d8, or half damage on a successful save on dex roll
Does magic resist apply: Yes
Air Mage Bonus: additional 1d8 of lightning damage
Alternate forms:
Pinball
6th Level Evocation
Level: Earth Mage 6
Effect: throws a rock sphere that upon colliding with somone or somthing bounces off them going after another target up to 2 times(+1 per 3 levels)
Accuracy: Prioritizes targets it can damage but may still hit a wall
Does magic resist apply: No
Living Bomb
6th Level Evocation
Level: Fire Mage 6
Effect: A fire bomb is placed onto an unfortunate foe dealing damage over time before exploding for aoe damage and spreading the very same bomb to nearby targets injured by the blast to a max of 2 targets(+1 per 3 levels)
Damage dealt: 2d6 over time, 5d8 as AOE or half to whoever properly saves
Cold Pulse
6th Level Evocation
Level: Water Mage 6
Effect: the mage throws water at their foe the water envelopes the victims head before looking for a nearby target to send a section of itself to so that their head is also enveloped while still keeping a water link between each of them. once its enveloped the most amount of heads(2 targets +1 per 3 levels) they will all freeze in order from first to last grabbed
Damage dealt: 1d6 over time cold damage, 4d10 when initially frozen