CLIMATE/TERRAIN:
POPULATION GROWTH:
ORGANIZATION:
DIET:
INTELLIGENCE:
WEALTH:
ALIGNMENT:
ARMOR CLASS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
MORAL:
SENTIENT RACE:
Everywhere
Very High
Tribes
Carnivore
1-2 or 5-7*
Meager
Evil
Any
2
Weapon/Bite
Nil
Nil
Nil
S-M(3'to 5')
Steady(11-12)
No*
Gnolls are also referred to as "Furbolds" or "Furbolgs" by some due to their very VERY distant relation to kobolds. Gnolls are violent hyena or jackal-men that while unable to look into a mirror without trying to kill what they see they are capable of wearing armor and using weapons
Culture
Gnolls are probably the most numerous creatures on the planet. walking outside the safety of the town walls and not running into one is a miracle greater then surviving a decapitation. the stupid of a gnoll cannot be underestimated and any trick used on a gnoll that succeeded will forever work if used again, even if used on the same gnoll for the 83rd time. in addition gnolls, outside of their mating period, are unable to tell each others genders or even the gender of themselves. despite this gnolls are somhow able to understand how to wear armor and use any melee weapon it gets its furry little fingers on
this intelligence is not universal however. as there is occasionally a gnoll born with an above-average gnoll intellect, these rare gnolls are known as "gnoll chieftain" and use their intellect to quickly take over leadership positions among the gnolls the smarter the gnoll the more gnolls it can get under its command these are also the only gnolls that are self aware.
gnolls while vicious enjoy a good fight and will refuse to kill and eat somthing that cant put up one. because of which gnoll are "big game hunters" that unless its already dead will only eat things that fight back. if you are unarmed (having a weapon on you will provoke them) and surrounded by gnolls curling up into a ball and refusing to move will make the gnolls hesitate to fight you at most they will kick you a few times to provoke you should that fail they very well may leave to find a better fight
how armed and armored a gnoll is is entirely dependent on the level of war in the surrounding areas. since gnolls are too stupid to make weapons and armor should the surrounding area be in a long peacetime that has lasted many years gnolls will at most wield large sticks or stolen farm tools as weapons due to being unable to find better weapons and will most likely be naked
in combat gnolls are rather unique in how they route. while most races will flee should their leader die or are faced against an enemy they cant possibly put up any fight against. gnolls instead route by fighting to the death the thing closest to them even if that thing was a friendly gnoll just moments ago
breeding season in gnolls is inconsistent due to it activating in a single gnoll and from that gnoll he/she causes nearby gnolls to go into heat cascading across the main land. if a gnoll fails to start this cascading effect there is normally a delay of a few days before another gnoll goes into heat on its own. so their breeding season is normally somwhere in spring or summer but somtimes can be as late as fall if gnolls are being especially incompetent that year. a single gnoll can have 20-30 children.
it is rare that a gnoll remains with its family until adulthood(due to biological inbreeding concerns) and will normally wander off to join other tribes, form their own tribe, or get eaten by predators. gnolls are not cannibalistic and will assist any children they spot or hear getting attacked
History
The smartest gnoll to date united the tribes of an entire continent and is the only known gnoll to be born one-legged and enjoy chess, even though the only time it ever won was when faced against another gnoll