Languages
it is important to understand what languages the various races have access to or even if they have their own language or simply share a language with another race.
Common- The language understood by most intelligent races. all common speaks can make out generally what people who only understand low-common are trying to say
Low-[insert]- a language spoken by less intellegent races unable to fully comprehend the base language or those that know very little of the base language. this is a broken language of its base, 2 individuals speaking the same low-[insert] may have difficulty understanding each other if their broken way of speaking is different
Bugbear- a quiet language of complex grunts
Sylvan- the language of the woodelves made to separate themselves from common elves and high elves, spoken by most nature aligned creatures
Barbaric- language spoken by races too stupid to make an actual language variations exist of barbaric all over the world so understanding one variation of barbaric is pointless if you go anywhere else
Latin- a religious language spoken by angels and clergy of good religions
Infernal- the language spoken by demons and evil religions it sounds of brimstone and fire crackling and distant screams of the tortured
Mouthing- a language used by doppelegangers it makes no noise for it is based off mouth movement and allows dopplegangers to speak to each other in broad daylight without anyone being able to figure out their identity
Draconic- the language of dragons it is as boisterous as it is complex
Dwarven- The language of the dwarves
Elemental- depending on the elemental is either the sound of the wind, crackling of a fire, rolling of stones, or sound of the ocean
Elven- the language of common and high elves
Drowic- the language of the dark elves
Fae- the language of the magical forests, sounds like twinkling noises mixed with giggling
Random- this race can learn languages instantly. so they dont bother with making a language of their own and just mix the languages of the ones they've learned over time
Giant- spoken by most intelligent giants and titans
Oceanic- spoken by the intelligent members of the sea, is spoken underwater inaudible in air
Gnomish- the language of the gnomes
Hobbish- the language of hobbits(halflings)
Telepath- this race speaks telepathically so does not require words
Minotaur- the language of the servants of sartek
Toadish- the language of lizardmen
Narub- the language of the nerubians
Rattish- the language of skaven, normally sounds of gnashing teeth and yelling
Lamish- the laguage of the yuan-ti and lamia, consists of hissing in different tones and for different durations
*this race has highly varied homelands and may have individuals who can speak with races nearby randomly in society or require it for survival
'mostly nearby pigmen
"single syllable words come out as grunts instead of words
?why they sound like this is anyones guess
Smithing Capabilities
Detail for how a race handles smithing, this can be used to better expect what kind of weaponry a majority of the race has access to.
Nil-race does not construct weaponry themselves or does not use weaponry at all
Barbaric- race can only make the most simple of weaponry
Capable- race can make all forms of weaponry at an average skill level
Great- commonly produces magic weaponry but only gifted individuals can make somthing legendary
Amazing- legendary weapons are expected from this race
Legendary- this race makes weapons that even gods are amazed of
Primary Stats
the stats that every character has, detailing their capabilities in combat and how successful their die rolls will be
Constitution- details how well somone can take a hit, the higher this is the better their HP as well as all heath saving rolls
Cunning- details a persons skill in conversation and experience in hitting creatures where it hurts, the higher this is the more damage you inflict on critical attacks and the easier you talk stingy merchants into giving you a discount. see rogue for additional effects
Dexterity- your hand-eye coordination, the higher this is the more likely you are to outright dodge incoming attacks(increases AC) also determines all reflex saving throws
Intellect- determines how much knowledge you can hold, the higher this is the higher your likelihood to recognize obscure things from memory(spells as their being cast, items without needing to identify) also determines all reason saving throws. see non-divine magic users for additional effects
Strength- determines the sheer power one holds, the higher this is the harder you hit in melee combat, the better the weaponry you can wield and the more you can carry
Wisdom- determines ones will power and 'common sense', the higher this is the higher your willpower saving throws and the better your ability rolls. see all magic users for additional effects
Classes
All available base classes that a character can start with followed by the secondary classes that a character can try to learn at higher levels and finally unique classes only available to certain races
Barbarian- secondary front line damage soaker and damage dealer main stats: Con, Dex, Str
Cleric/Cultist- primary healer main stat: Wis
Druid/Shaman- Primary summoner main stats: Wis, Int
Warrior/Fighter/Knight- primary front line damage soaker main state: Con
Archer/Ranger- Secondary ranged damage dealer mains stats: Dex
Monk- secondary utility member main stats: Dex, Wis
Paladin/AntiPaladin- Secondary Healer and frontline damage soaker main stats: Con, Wis
Wizard- primary damage dealer main secondary utility member stat: Int
Assassin- primary evil utility member main stats: Dex, Cun
Necromancer- Primary evil summoner main stats: Wis, Int
Warlock- primary evil damage dealer main stat: Int
Mage- primary damage dealer main stat: Int
Rogue- primary utility member main stats: Dex, Cun
Non-base classes
Berserker(exclusive to barbarian)- Primary frontline damage dealer main stats: Dex, Str
Merchant- main stats: Cun, Int
Blacksmith- Main stats: Con, Str
Alchemist- Main stats: Int, Cun
Explorer- Main stats: Dex, Int
Astrologer- Main stat: Int
Diplomat- Main stats: Int, Cun, Wis
Doctor- Main stats: Wis, Int
Tanner- Main stat: Dex
Unique classes:
Runecaster-Dwarven 'mage' only accessible if playing for dwarven military
Axe-Thrower- Hobgoblin ranged berserker
Slayer-Dwarven Berserker
Mana Mill/FizzleBang- Gnome Wizard
Racial Stat Bonuses:
Racial Relationships:
*But would still bang
/indicates they react differently based off sex or size
the above allows for for players to get their bearings when they first start out to see how their race react to other races who may be on the party
Hate: indicates that the race on the left would refuse to join an adventurer party with a member of this race unless they are a slave
Dislike: there would be much grumbling about have a member of THAT race on in the party
Distrust: the race on the left would keep an eye on members of that race thinking that at any moment they could betray,steal, or abandon the group. or they simple what to be away from them because they think they're weird
Wary: the actions of the race above are very strange in the eyes of the race on the left so the race on the left will try to avoid speaking with this member of the party
Jealous: exclusive to the Khazra it is much like confrontational but instead of giving lighthearted jabs or purposely getting into arguments jealousy causes the khazra words to be far more malicious and hateful
Confrontational: indicates that there is either a long standing feud between the race on the left and the race above or that the race on the left are jag-offs. the conflicts brought up are always lighthearted and arent intended to be anything hurtful
Tolerance: indicates that the race on the left finds the race above annoying but doesnt kick up a fuss about it
Neutral: no feeling one way or the other
Friendly: the races in question have good relations and are likly to become friends with ease
Respect: the race on the left sees the race above as role models or individuals that they dont want to be on the bad side of
notable racial attitudes include:
the naga see strength as a leading factor in how they view a race, if they are weak the naga dislike them if the are strong the naga respect them. the only exceptions are the pigmen who disgust the naga, the duergar who weird them out, and the wood elves that make naga feel uncomfortable in their nether regions
Duergar are driven by their insanity to dislike most anything, the only race they have difficulty with are the xixchil who are consistently nice to them and the duergar arent sure how to deal with that
a wood elf will try to keep up appearances when in public as forest defenders or nature preservers, but once they are by themselves with somone they will likly show their true colors and become very flirtatious. this show on the chart as they dislike races they know will turn them down, races that arent worth breeding with, or that they arent capable of breeding with. the only exception being the khazra who have a terrible attitude...but if the khazra ever wants to enjoy some hate-f*@king then the woodelf would probably be game
Loxodon look at the big picture- if you are evil you are hated, if you are not you started on an equal level or are tolerated, if they are unsure they they are wary and if your race is overly warlike they dislike you.
hobgoblin generally dislike most races but they put such a dislike aside for the sake of money or, more specifically, the things they can buy with that money
xixchil are always accepting of outsiders, many races arent sure how to deal with this attitude however and can be rather annoyed by it
the sundering has left the atitude of the elves towards each other rather strained. the only exception being the common and high elves feelings toward each other
the war of vengeance (or the beard) made the dwarves confrontational with all elves. wood elves played no part in this war but dislike the dwarves since they arent able to figure that out
Multiclass and half-races:
multiclass is not an option at level 1 but at later level one can spec into sub-classes. however the base classes cannot be multiclassed(exception explained below) options for example:
-a fighter wears heavy armor and a shield so cannot become a barbarian
-a berserker needs to be able to work themselves into a fury at a moments notice and because of which cannot multiclass at all, even for subclassess
-clerics and paladins serve a god should they decide to forsake that god for a different class the god will be none too pleased and will find youself unable to gain divine magic and possibly other followers of said god may try to hunt you down
-clerics cannot become paladins since being a paladin requires many years of training and you are rejected if you are expected to preach
-wizards, shaman, necromancers, and warlock cannot spec into other magical classes because holding different magic inside of ones body greatly amplifies the chance of catastrophic magical failure or spreads the corrupt magic until thats all that remains
-fighters cannot spec into magic because it requires studying in a magic academy or interning under a mage to get the basics of how to use magic but both options take years of dedication and even after that dedication all your instincts for combat will come back to bite you when in combat someone is trying to hit you as you cast a spell and your fighter instinct to guard kicks in protecting yourself instead of continuing the spell possibly resulting in catastrophic spell failure
-rouge is the only subclass that somone can start as. the rogue lvl 1 will be counted as a 'villager mainclass' until you choose to spec into a real class at the level you would normally gain a subclass(choices are limited)
halfraces are those born to mixed parents. halfraces are most common in wood elf societies but can be found occasionally in human, halfling, and elven society
(keep in mind races are like dogs and cats they are likly too different to breed)
(unnatural fecundity: can bear the children of most races)- elves
(unnatural fertility: can sire children with other races but the children mostly match their own)-pigmen, satyrs, medusa, chimera[snakes only], manticores
(unnatural virility: can sire and bear children with most races)- halflings
half common/wood elf, half human- probably the most common half breed. the parents normally loved each other greatly in order for them to ignore the stigma that is interbreeding. the child is accepted by common elf and human society. looks slightly shorter then other elves but the features are more strong and the build is wider
half common/wood elf, half high elf- rare due to the attitude of high elves but when it does happen the high elf in the relationship is highly looked down upon by his/her peers. the child however is accepted happily by both parents societies. no difference in racial looks
Half high elf, half human- the high elf in the relationship is banished from elven society, the child is accepted by common elf society but not allowed into high elven society. human society accepts such children with open arms. looks the same as other half elf
Half human, half dark elf- usually born when a instincts driven subservient male dark elf falls in love with a female human, the child is reacted to warily by human society and is killed in dark elven society along with the parents. the dark elven father is accepted by human society because the mother is probably claiming hes her slave but if the mother is a dark elf then the family probably lives secluded nearby in the forest. dark elven females soft hearted enough for anything to cause her heart to throb is exceedingly rare but when it does happen they are so used to being cold hearted that being in love really makes them awkwardly cute. the children are grey in color and their eyes purple, other then that they are comparable to other half elves
Half common/wood elf, half dark elf- disliked in elven societies they will constantly look for a reason to throw the child and their parents out but even darkelves wont kill them outright. the child gets the same color changes as in the human/dark elf but other wise looks no different then a normal elf
Half hobbit, half human- not unbelievable, some halflings look like human children, and others somtimes have absurdist proportions so perverted humans will be drawn to such pairings. the children are accepted by both societies. the childrens height is right inbetween the height of a human and halfling they look exactly like a "santas elf" trope
Half hobbit, half wood/common/high elf- halflings are seen positively in both high elven and elven societies but a high elf that would breed with one is not. for common elves such a sigma does not exist. the child is accepted by both societies. the child is about as tall as a human and are so dexterous that even elves are amazed
Half hobbit, half dark elf- halfling society is wary of the child but will generally treat him/her well. the (presumed dark elf) father is accepted by society because the mother is probably claiming hes her slave
half human, half Minotaur- only believable if the mother was a holstaurus. the holstaurus was most likely a slave and is accepted by human society because of which. as for the child human society would be wary and minotaur society would reject a male for being too weak and accept a female
half wood elf, half Minotaur-
half dark elf, half Minotaur-
half hobbit, half Minotaur-
half Minotaur, half amazon/rehgedmen-
half human, half centaur- (not possible)
half wood elf, half centaur-
half dark elf, half centaur-
half hobbit, half centaur-
half Minotaur, half centaur- (not possible)
half elf, half satyr-
half hobbit, half satyr-
half hobbit, half dwarf-
half human, half gnome- (not possible)
half wood elf, half gnome-
half hobbit, half gnome-
half wood elf, half khazra-
half human, half naga- (not possible)
half elf, half naga-
half dark elf, half naga-
half hobbit, half naga-
half Minotaur, half naga- (not possible)
half centaur, half naga- (not possible)
half gnome, half naga- (not possible)
half elf, half pigman-
half hobbit, half pigman-
half wood elf, half yuan-ti-
half dark elf, half yuan-ti-
half naga, half yuan-ti- (not possible)
half wood elf, half white ogre-
half human, half white ogre- (not possible)
Additional notes:
-xixchil and lizardmen breed too differently so cannot have hybrids with any race
-loxodon will not breed with other races
-wood elves and common elves are too genetically similar so their children are not half breeds
-skaven are too disease ridden to have children with anything but other skaven
-half wood elf, half anything- always happily accepted into woodelf society
-amazon/rehgedmen breeding with somthing untouched by sarteks influence will counteract the weak influence the amazon/rehgedmen are under resulting in a regular human or human hybrid
-duergar are too insane for love and no one else is insane enough to breed with one. yes, even the wood elves wont do it
-trolls would jump into a vat of acid before breeding with a non-troll
-gnomes are a race of old people and breeding with things that are too strong or dangerous isnt good for their heart
-dwarven genetics are strange and can can only successfully breed with halflings and gnomes(dwarven halfbreeds are sterile)
-the only race that would be ok with the hate-f*%king that breeding with a khazra would be are the wood elves
-pigmen, satyrs, and medusa can only produce non-pigmen and non-satyrs by breeding with halflings or elves
-yuan-ti are used to being servants to a woman so will somtimes be taken advantage of by dark elves to create powerful children. female naga that end up in the hands of a yuan-ti will be defiled
-giants arent rapey creatures and the only race that would actively try to seduce such creatures are wood elves
-the only races a high elf would conceivable breed with are common elves, humans, and halflings. and the rarity of such a thing is nothing to scoff at