Arcane
(all magic, cannot heal, buff, or perma-summon)
Enlarge/Reduce
Ensnaring Strike
Enthrall
Evard’s Black Tentacles
Expeditious Retreat
Fabricate
Fear
Feather Fall
Find Familiar
Find Steed
Fire Bolt
Fire Shield
Fireball
Flesh to Stone
Fly
Forcecage
Friends
Gaseous Form
Glibness
Globe of Invulnerability
Grease
Greater Invisibility
Guards and Wards
Hail of Thorns
Haste
Hellish Rebuke
Heroism
Hex
Hold Monster
Hunger of Hadar
Hunter’s Mark
Hypnotic Pattern
Identify
Illusory Script
Imprisonment
Incendiary Cloud
Invisibility
Knock
Leomund’s Secret Chest
Leomund’s Tiny Hut
Levitate
Lightning Arrow
Lightning Bolt
Mage Armor
Mage Hand
Magic Missile
Magic Mouth
Magic Weapon
Major Image
Mass Suggestion
Maze
Melf’s Acid Arrow
Message
Meteor Swarm
Mind Blank
Mind Control
Minor Illusion
Mirror Image
Mislead
Misty Step
Modify Memory
Mordenkainen’s Faithful Hound
Mordenkainen’s Magnificent Mansion
Mordenkainen’s Private Sanctum
Mordenkainen’s Sword
Nondetection
Nystul’s Magic Aura
Otiluke’s Freezing Sphere
Otiluke’s Resilient Sphere
Otto’s Irresistible Dance
Passwall
Phantasmal Force
Phantasmal Killer
Phantom Steed
Power Word Kill
Power Word Stun
Prestidigitation
Prismatic Spray
Prismatic Wall
Programmed
Project Image
Rary’s Telepathic Bond
Ray of Frost
Rope Trick
Scorching Ray
See invisibility
Seeming
Sequester
Shatter
Shield
Shocking Grasp
Silent Image
Simulacrum
Sleep
Slow
Spider Climb
Stinking Cloud
Suggestion
Swift Quiver
Tasha’s Hideous Laughter
Telekinesis
Telepathy
Tenser’s Floating Disk
Time Stop
True Polymorph
True Strike
Unseen Servant
Wall of Force
Wall of Ice
Web
Weird
Wish
Witch Bolt
Power Word Heal
Vicious Mockery
Pyrotechnics
Catapult
Aganazzar’s Scorcher
Maximilian’s Earthen Grasp
Snilloc’s Snowball Swarm
Melf’s Minute Meteors
Storm Sphere
Vitriolic Sphere
Immolation
Wall of Sand
Booming Blade
Lightning Lure
Sword Burst
Catnap
Chaos Bolt
Create Homunculus
Crown of Stars
Dragon's Breath
Enemies abound
Far Step
Find Greater Steed
Illusory Dragon
Infernal Calling
Invulnerability
Maddening Darkness
Mass Polymorph
Mental Prison
Mighty Fortress
Mind Spike
Power Word Pain
Psychic Scream
Scatter
Shadow Blade
Sickening Radiance
Skill Empowerment
Steel Wind Strike
Summon Greater Demon
Summon Lesser Demons
Synaptic Static
Tenser’s Transformation
Thunder Step
Tiny Servant
Wall of Light
Zephyr Strike
Blood(Forbidden)
Divine
(buffs, heals, creation)
Aid
Antimagic Field
Augury
Bane
Banishment
Beacon of Hope
Blade Barrier
Bless
Calm Emotions
Clairvoyance
Command
Commune
Compelled Duel
Conjure Celestial
Continual Flame
Control Water
Control Weather
Create Food and Water
Create or Destroy Water
Cure Wounds
Daylight
Death Ward
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Repel Evil/Good
Dispel Magic
Divination
Divine Word
Earthquake
Enhance Ability
Etherealness
Find the Path
Find Traps
Fire Storm
Flame Strike
Forbiddance
Freedom of Movement
Geas
Glyph of Warding
Greater Restoration
Guardian of Faith
Guidance
Guiding Bolt
Hallow
Heal
Healing Word
Heroes’ Feast
Hold Person
Holy Aura
Insect Plague
Lay on Hands
Legend Lore
Lesser Restoration
Light
Locate Creature
Locate Object
Magic Circle
Mass Cure Wounds
Mass Heal
Mass Healing Word
Meld into Stone
Mending
Planar Ally
Planar Binding
Plane Shift
Prayer of Healing
Protection from Energy
Protection from Evil/Good
Protection from Poison
Purify Food and Drink
Regenerate
Remove Curse
Resistance
Sacred Flame
Sanctuary
Scrying
Sending
Shield of Faith
Silence
Spirit Guardians
Spiritual Weapon
Stone Shape
Symbol
Thaumaturgy
Tongues
True Seeing
Warding Bond
Water Walk
Word of Recall
Zone of Truth
Ceremony
Dawn
Holy Weapon
Temple of the Gods
Word of Radiance
Elemental
(more specialized arcane)
Air Mage
Earth Mage
Fire Mage
Water Mage
Infernal
(demon magic)
Necromatic
(divine mimic)
Abi-Dalzim’s Horrid Wilting
Animate Dead
Astral Projection
Bestow Curse
Blight
Blindness/Deafness
Cause Fear
Chill Touch
Circle of Death
Clone
Contagion
Create Undead
Danse Macabre
Enervation
Eyebite
False Life
Feign Death
Finger of Death
Gentle Repose
Harm
Inflict Wounds
Life Transference
Magic Jar
Negative Energy Flood
Raise Dead
Ray of Enfeeblement
Ray of Sickness
Resurrection
Revivify
Shadow of Moil
Soul Cage
Spare the Dying
Speak with Dead
Toll the Dead
True Resurrection
Vampiric Touch
Fel
(blood magic mimic)
Runic
(dwarven runes)
http://warhammerfantasy.wikia.com/wiki/Rune_Magic
Shamanistic(Naturalistic)
(heal, perma-summon)
Animal Friendship
Animal Messenger
Animal Shapes
Antilife Shell
Antipathy/Sympathy
Awaken
Barkskin
Beast Sense
Call Lightning
Charm Person
Commune with Nature
Confusion
Conjure Animals
Conjure Elemental
Conjure Fey
Conjure Mir Elementals
Conjure Woodland Beings
Control Water
Control Weather
Create or Destroy Water
Cure Wounds
Darkvision
Daylight
Detect Magic
Detect Poison and Disease
Dispel Magic
Dominate Beast
Druidcraft
Earthquake
Enhance Ability
Entangle
Faerie Fire
Feeblemind
Find the Path
Find Traps
Fire Storm
Flame Blade
Flaming Sphere
Fog Cloud
Foresight
Freedom of Movement
Geas
Giant Insect
Goodberry
Grasping Vine
Greater Restoration
Guidance
Gust of Wind
Hallucinatory Terrain
Heal
Healing Word
Heat Metal
Heroes’ Feast
Hold Person
Ice Storm
Insect Plague
Jump
Lesser Restoration
Locate Animals or Plants
Locate Creature
Locate Object
Longstrider
Mass Cure Wounds
Meld into Stone
Mending
Mirage Arcane
Moonbeam
Move Earth
Pass Without Trace
Planar Binding
Plane Shift
Plant Growth
Poison Spray
Polymorph
Produce Flame
Protection from Energy
Protection from Poison
Purify Food and Drink
Regenerate
Reincarnate
Resistance
Reverse Gravity
Scrying
Shapechange
Shillelagh
Sleet Storm
Speak with Animals
Speak with Plants
Spike Growth
Stone Shape
Stoneskin
Storm of Vengeance
Sunbeam
Sunburst
Thorn Whip
Thunderwave
Transport via Plants
Tree Stride
Tsunami
Wall of Fire
Wall of Stone
Wall of Thorns
Water Breathing
Water Walk
Wind Walk
Wind Wall
Thunderclap
Earth Tremor
Skywrite
Warding Wind
Create Bonfire
Control Flames
Frostbite
Gust
Magic Stone
Mold earth
Shape Water
Absorb Elements
Beast Bond
Ice Knife
Dust Devil
Earthbind
Erupting Earth
Flame Arrows
Tidal Wave
Wall of Water
Elemental Bane
Watery Sphere
Control Winds
Maelstrom
Transmute Rock
Bones of the Earth
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Primordial Ward
Whirlwind
Charm Monster
Druid Grove
Guardian of Nature
Healing Spirit
Infestation
Primal Savagery
Snare
Wrath of Nature